Damn, some crazy DOT people out there in the world to need a special spinner produced for just that one game! 8)
Out of curiosity, what games do you need a long free spin for?
Tempest!!!lol. I think the free spin is an entertainment feature between stages. I remember always giving the Tron spinner a fling after finishing a screen... I don't know if that makes it a requirment, but 7 seconds should keep me satisfied. :)
A few spring to mind right away:
Super Sprint
Championship sprint
Turbo
Hot Rod (not emulated fully yet ):
Offroad
Im sure there are some more... but those are the ones I play the most. My fav being the Sprint series ^_^
Of course... these were all 360 degree wheels... but basically is the same thing... requiring several rotations of the wheel to make good turns. (between 4 and maybe 12 rotations per turn!)
Kelsey,A few spring to mind right away:
Super Sprint
Championship sprint
Turbo
Hot Rod (not emulated fully yet ):
Offroad
Im sure there are some more... but those are the ones I play the most. My fav being the Sprint series ^_^
Of course... these were all 360 degree wheels... but basically is the same thing... requiring several rotations of the wheel to make good turns. (between 4 and maybe 12 rotations per turn!)
I think you missed my point. What I was getting at is that a 6-7 second free spin time is not a deficiency. Do you have any idea how many revolutions you can make in 6 seconds? Many more than are required by any game, even the steering wheel games you listed.
The Pro spinner is probably around 10 seconds or so. I've never actually timed any of the spinners like this with a stopwatch because I feel that this is a rather ridiculous measurement of a spinner's game performance. However, many people will use this as a benchmark because it is a very easy thing to compare and it is visual. Some people might say, "Well, that shows that it is low friction!". Perhaps, but I've yet to see a "low friction" arcade spinner. Even a finely tuned and well-maintained Tempest spinner most likely won't exceed 15-20 seconds of free spin, and Tempest is probably the lightest feeling arcade spinner I've come across.
Kelsey,
I just thought I
Kelsey,
I just thought I
Wow...the incredible absence of tact you are displaying amazes me, Christian. At the very least those comments belong in a different thread, if not a PM. my 2 cents.
Vectoraster, Your website down?
you may have the most Oscar Controls products installed in a single control panel
Wow...the incredible absence of tact you are displaying amazes me, Christian. At the very least those comments belong in a different thread, if not a PM. my 2 cents.
Kind of - I ran out of space - too many photos. Over the next 2 weeks I'll be moving it over to www.pcreliability.com to finish it up. Until then here is a shot of the finished cab:I like the sideart. What city is it? How did you do it?
Kind of - I ran out of space - too many photos. Over the next 2 weeks I'll be moving it over to www.pcreliability.com to finish it up. Until then here is a shot of the finished cab:I like the sideart. What city is it? How did you do it?
BTW - I think Tiger-Heli must have a different Tempest strategy than I do, my hand never leaves the spinner when I play. If I just gave it a good spin and started to shoot, I would die pretty quick! :)As Weinerdog replied, it is fun to zing it around between levels (if you start before it shoots spikes at you), and as you suggest, I do die pretty quick.
Actually I forgot to tell everyone, there in a new game that comes with each Tornado Spinner, it?s called "Beat the best spin time". Every time you go to play a game on your arcade machine you should give your Tornado a good spin and time it to see if you can beat the highest time :-)Now this is FUNNY!!! Assuming the 3 minute spin-time is accurate, and I'm not arguing it, just have no way to verify and don't care . . .
Assuming the 3 minute spin-time is accurate, and I'm not arguing it, just have no way to verify and don't care . . .
I tried to use the Up/Down spinner in Tempest, using the down motion as Fire and up as Super Zap. It's not easy, and the dial has enough weight to it that it took a lot more effort to quickly spin back and forth.
Arkanoid, on the other hand, was a lot of fun with the Up/Down spinner, and it was neat to be able to use the down motion to "launch" your ball.
Different spinners for different games -- I think it's great that we've now got a number of spinner and knob choices to pick from.
I'm not going to dispute that the DOT is a bit hefty, but I currently have my Tempest hi score by using my DOT.
Anyway, it's kind of like changing types of joysticks...I'm sure it takes a few games to get used to the different "feel"...
Kevin
I like the sideart. What city is it? How did you do it?Quote