The NEW Build Your Own Arcade Controls

Front End Support => MaLa Frontend => Topic started by: lettuce on July 27, 2007, 07:05:43 pm

Title: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: lettuce on July 27, 2007, 07:05:43 pm
My Player start buttons are square Illuminated buttons, Is it possible to setup LEDBlinky so that when a credit has been added the player start buttons flash??
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: headkaze on July 27, 2007, 07:16:26 pm
I believe Arzoo did mention that he will add mame.dll support eventually which will mean games that have outputs  (like flashing start buttons when you insert a coin) will work with the LEDWiz.

The Mame output system is the only way to know when a credit has been inserted (apart from some global key hook of some sort). Even then there is no 100% way to know if Mame accepted the coin or if there is really a credit after pressing the coin button.
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: arzoo on July 28, 2007, 07:38:37 am
My Player start buttons are square Illuminated buttons, Is it possible to setup LEDBlinky so that when a credit has been added the player start buttons flash??
It's definitely on my LEDBlinky to-do list.  :)
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: youki on July 28, 2007, 08:24:57 am
AtomicFE can already do that.  It can play animated sequence you defined when a credit is inserted in the game.

Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: swindus on July 28, 2007, 09:44:28 am
Hey Youki. Why do you always hijack threads to promote your FE?
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: youki on July 28, 2007, 10:31:54 am

Quote
Hey Youki. Why do you always hijack threads to promote your FE?

He ask for a feature that seems to  not be yet available in your FE.

So if he can not wait to see that implemented in your FE , he can use Atomic meanwhile...



Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: loadman on July 28, 2007, 07:42:06 pm

Quote
Hey Youki. Why do you always hijack threads to promote your FE?

He ask for a feature that seems to  not be yet available in your FE.

So if he can not wait to see that implemented in your FE , he can use Atomic meanwhile...


C'mon Youki. We both know he is not going to do that.  ::)

You have been 'crossing the line recently'. He didn't ask what Fe's could do it. If you were genuine you would also mention gameEX can do it etc...  ;)

[sarcastic] If you want to get it out of your system why don't you start you 'own thread' like What Atomic can do that MaLa can't. [/sarcastic]

We don't invade Atomic posts unless the user is looking for alternatives :angel:  (well not for a long time anyway)

My reaction has not come out of the blue, I was just hoping that you would get over it.

Play nice  ;)  ;D
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: youki on July 29, 2007, 01:14:52 pm
Quote
why don't you start you 'own thread' like What Atomic can do that MaLa can't.

Because the list would be too long!  ;D
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: PsychoAU on July 29, 2007, 07:21:49 pm
Because the list would be too long!  ;D

Wow, I think I'm gonna stop using AtomicFE now that I know what kind of jerk the creator is...
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: youki on July 30, 2007, 03:26:57 am
It was just a sarcastic stupid answer to a sarcastic stupid question. 
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: SGT on July 30, 2007, 08:54:40 am
<snip>.... sarcastic stupid question. 


Sarcastic question?  Obviously. 
Stupid?  No.

Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: lettuce on July 30, 2007, 10:27:02 am
Sorry guys didnt mean to start of an argument  :angel: .  So how long will we be talking for this to be implimented into MaLa, within the next release?
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: Green Giant on July 30, 2007, 11:25:22 am
Sorry guys didnt mean to start of an argument  :angel: .  So how long will we be talking for this to be implimented into MaLa, within the next release?

It is all really dependent on a coder updating a plugin to do this.  The current mala version should be able to handle it, but someone needs to make a plugin to send the event. 

Arzoo - Would it be possible/easier to just flash a designated button whenever the coin button is pressed?  Seems easier than having to read information from mame although you wouldn't know for sure if the game recognized the coin input.
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: arzoo on August 02, 2007, 10:12:48 pm
Been away for a week.

I guess we could light the player start button after the credit button is pressed. Then I'd have to keep track of how many credits were added and how many times the start button was pressed to know when to unlight the button. But that's really a hack because it doesn't take into account multiple credit games. Obviously the best solution would be to let mame report back when the start button should be lit. I was hoping this was something mame hooker could handle - I'll need to look into that.
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: lettuce on August 05, 2007, 02:15:33 pm
Cool, ill look forward to your progress on this
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: headkaze on August 05, 2007, 10:52:42 pm
Been away for a week.

I guess we could light the player start button after the credit button is pressed. Then I'd have to keep track of how many credits were added and how many times the start button was pressed to know when to unlight the button. But that's really a hack because it doesn't take into account multiple credit games. Obviously the best solution would be to let mame report back when the start button should be lit. I was hoping this was something mame hooker could handle - I'll need to look into that.

Don't get Mame Hooker confused with the MameInterop SDK. All you need is the latter to communicate with Mame. It provides a mame.dll and source code examples (including Delphi) to use it. Mame Hooker is Howards project that uses the MameInterop SDK to provide interfaces with hardware devices. Since your plugin already has everything needed to communicate with the LEDWiz all you need is mame.dll.

You can download it from here (http://forum.arcadecontrols.com/index.php?topic=62982.0).
Title: Re: Is This Possible With MaLa Plugin - LEDBlinky ??
Post by: arzoo on August 06, 2007, 12:10:43 pm

Don't get Mame Hooker confused with the MameInterop SDK. All you need is the latter to communicate with Mame. It provides a mame.dll and source code examples (including Delphi) to use it. Mame Hooker is Howards project that uses the MameInterop SDK to provide interfaces with hardware devices. Since your plugin already has everything needed to communicate with the LEDWiz all you need is mame.dll.

You can download it from here (http://forum.arcadecontrols.com/index.php?topic=62982.0).

hk - thanks for the clarification and link!  ;D