Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: rampy on April 22, 2003, 12:24:04 pm

Title: Stella - recompiled for MAME default keys
Post by: rampy on April 22, 2003, 12:24:04 pm
In another thread, a while ago someone mentioned that they recompiled stella with the key mapping changed...

Who was that?  And would that person be willing to zing me the file? (i'll put it up for dl for others that might be interested)

*shrug*

Thanks,

rampy
Title: Re:Stella - recompiled for MAME default keys
Post by: CM on April 22, 2003, 02:34:15 pm
ditto ... I am starting up my attempt to standardize input keys across emulators to my cp.  Not as easy as I had hoped.
Title: Re:Stella - recompiled for MAME default keys
Post by: Howard_Casto on April 22, 2003, 04:31:47 pm
What language is the source in?  As long as it isn't assembly I could hack in redefinable keys via an ini file.  
Title: Re:Stella - recompiled for MAME default keys
Post by: Superdude on April 22, 2003, 05:18:04 pm
It was me.  Actually I found a 2 really easy way to reconfigure keys.
It was a alot simplar than recompiling all my emulators.

1) If you have an IPAC or JPAC use the WINPIAC utlity to launch before and after the game.  
2) PC World mag has a key remapper that works excellant.  I think it will even map multiple keys together.  IE map ALT-F4 to ESC

Let me know if you need help!
Title: Re:Stella - recompiled for MAME default keys
Post by: Superdude on April 22, 2003, 05:42:23 pm
Here is a link to the program:
http://www.pcmag.com/article2/0,4149,19645,00.asp
Title: Re:Stella - recompiled for MAME default keys
Post by: joeblade on April 22, 2003, 06:37:19 pm
That utility sounds pretty darn useful, however, I may be mistaken but it appears that it can now only be downloaded if you subscribe to their utilities download facility, for $19.95 for a year.

Would this be correct ?

Title: Re:Stella - recompiled for MAME default keys
Post by: joeblade on April 22, 2003, 07:06:09 pm
"Note: Under Windows 2000 and XP, you must reboot your computer before the remapping takes effect. "

Thats a bit of a bummer aswell.

 :(
Title: Re:Stella - recompiled for MAME default keys
Post by: rampy on April 22, 2003, 09:04:29 pm
bah... I have a keywiz and I prefer to NOT swith keysets for a given emulator (hence my original request)

HC, it's coded in C++ but I'm confused as I can't find the windows port source (the dos/unix/linux source is available on the sourceforge page) on the stellaX page...

*Shrug*

rampy
Title: Re:Stella - recompiled for MAME default keys
Post by: Howard_Casto on April 23, 2003, 07:12:37 pm
Switching keysets on the fly that often is bad for the flash rom anyway.  Also it can take several seconds, so it's not really an option, although I do know of a few people that go that route.  
Title: Re:Stella - recompiled for MAME default keys
Post by: Jakobud on April 23, 2003, 08:36:29 pm
Howard if you could recompile Stella do use reconfigurable keys via an ini that would really really be cool.  How long would something like that take to hack together?
Title: Re:Stella - recompiled for MAME default keys
Post by: Howard_Casto on April 23, 2003, 11:48:11 pm
depends upon the source and other options
Title: Re:Stella - recompiled for MAME default keys
Post by: Wade on April 24, 2003, 04:54:04 pm
rampy,

   FWIW, switching keysets is not harmful and is instantaneous for the Keywiz (they are stored in sram).  In case you end up resorting to that option, there are no worries.

Wade