Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: shorthair on June 13, 2007, 02:06:23 am
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When I run Mappy in native mode, I get tearing. Usually, triplebuffer will rectify this in a game, and it does in this case, but then I get audio stutter - about every two or three seconds. This is on a 2.8 P4 with a gig of memory and the AVGA 2. It easily handles high-end Mame games in even the latest version, let alone the .104 that I normally run. Anyone else noticed this or have any ideas?
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whats the native res? i used to have this problem on some games then i adjusted the resolution in the ini file to another, because the resolution your trying to use cannot be displayed properly by the monitor (assuming its a arcade monitor) try some others, im sure it will fix your problem
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Actually, with my hardware, like other Namco games that are 224x288, 'auto' works just fine, though 352x288 also works. Doesn't fix the issue, though. However, what DOES is if I switch to vertical orientation. Still tearing without triplebuffer, but that's fixed with it and there's no stutter. Hmm....
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on my wg7000 i set most games to display at 352x288 aka the street fighters, ninja turtles and such, and for the older games like pacman, mappy and galaga and vert shooters i use the 640x480 with the black boarders on the sides and it runs like a gem, 2.8 P4 with a gig of memory and the AVGA 2 should run things fine, whats your desktop res set too?
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I have a 27" multi-sync, in horizontal orientation, and so set the desktop (and any games I don't use native resolutions for - there are a few) to XGA. Mine isn't set up for 'arcade mode', though I don't see how that would have any effect given my hardware.