Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: danny_galaga on June 08, 2007, 04:49:34 am
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had 30 minutes to kill the other day and stumbled across this machine.
(http://www.klov.com/images/11/1181242172216.jpg)
excellent graphics, but game play was a bit dull i thought. ive never seen one of these before (bit AFTER my time). had a rather complicated feeling joystick. that is to say, you could tell it had a lot going on mechanically underneath the cp. there was a big red button either side of the stick as well. i tried them both at various times during plpay but couldnt tell that it was doing anything. ah, just found it in klov:
"In several of the modes, the red Event buttons will light briefly; pressing the button will provide the opportunity for a bonus."
sounds pretty silly to me...
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Yeah - the game is definitely a bit clunky. Still not bad, though. I came across this when I was on vacation in Puerto Rico - the hotel I was staying at had a gameroom, with the stand up version. Funny thing - I was up late (around 1:30am), and snuck out to check out the gameroom. It was closed, with the lights out. Well, they didn't lock the door, so I just peeked in. Right on the wall was the circuitbreaker box, so I took a quick look around, nobody there, and flicked the main breaker. The whole gameroom came to life, and I played for about an hour or so. Flipped the main on the way out, and nobody was the wiser. Hehe...
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i saw this a long time ago at Dave and Busters but it was a dollar a credit and i was like 10 so I didn't play it much.
The Red button sends a squad of starfighters to help you during a flight mission
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A bit after your time? Am I that old?
Honestly, I'd rather play the original Star Wars over Trilogy any day. The main problem I had with Trilogy was the control. Would it have killed them to hit Atari up to license the yoke for the flight scenes? I hate using that stick. It's too twitchy, whereas the Atari yoke really gave you control.
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which is why (when it gets built) it is going in my repro cockpit, it might be fun with the yoke.
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You'll still want to include an analog stick for lightsaber duels.
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A bit after your time? Am I that old?
Honestly, I'd rather play the original Star Wars over Trilogy any day. The main problem I had with Trilogy was the control. Would it have killed them to hit Atari up to license the yoke for the flight scenes? I hate using that stick. It's too twitchy, whereas the Atari yoke really gave you control.
im 37, so yes it is a bit AFTER my time. my time was galaxians...
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Galaxian (http://www.klov.com/game_detail.php?letter=&game_id=7885) was 1979, SW Trilogy (http://www.klov.com/game_detail.php?letter=&game_id=9777) was 1998. I am 37 too, and think 1998 is way after my time in arcade years. But you're only as old as you feel ;)
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They have it at the dave and busters we're going to tonite. I played it once before, it's not a bad game.
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You'll still want to include an analog stick for lightsaber duels.
nope, not building in any extra sticks. i'll have a hidden usb port.
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im 37, so yes it is a bit AFTER my time. my time was galaxians...
Would you believe that my mind hadn't woken up and I'd somehow taken that as "before"? :laugh2:
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The game is not bad, but possibly has the most pathetic controller ever. Maybe it was just the one I played, but it almost felt like a digital joystick. You basically had to tap it to move the crosshairs a small amount. That game would've been so much better with either a yoke or a trackball of some sort.
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I played that game at an bar & grill / Arcade place in Denver on a business trip about a year ago. It cost something like a buck per play. I recall it was nothing to write home about. Lots of floorspace and flash, but short on play value.