Build Your Own Arcade Controls Forum

Front End Support => MaLa Frontend => Topic started by: arzoo on March 26, 2007, 04:51:29 pm

Title: MaLaStub - Plugin creation tool
Post by: arzoo on March 26, 2007, 04:51:29 pm
For all you MaLa Devs out there, I've updated MaLaStub for the 1.4 release. Also added a feature to launch MAME on the GameStart event.

Download: MaLaStub.zip (v1.0.2) (http://www.dndw.com/ledblinky/downloads/MaLaStub_1_0_2.zip)


Title: Re: MaLaStub Update for RC9
Post by: loadman on March 26, 2007, 07:53:58 pm
 :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:
Title: Re: MaLaStub Update for RC9
Post by: loadman on March 27, 2007, 11:44:39 pm
** This saves me so much time de-bugging Plug-ins.

Not having to start and quit mala all the time to test stuff is SUPER COOL!!!   :applaud: :applaud:
Title: Re: MaLaStub Update for RC9
Post by: loadman on October 16, 2010, 03:04:56 am
Hi,

Any chance you could please update this wonderful Plugin-creation tool  ;D

There is a couple of extra calls available. Refer latest SDK.

Thanks
Title: Re: MaLaStub Update for RC9
Post by: arzoo on October 16, 2010, 08:55:44 am
Hi,

Any chance you could please update this wonderful Plugin-creation tool  ;D

There is a couple of extra calls available. Refer latest SDK.

Thanks

Definitely - I'll take a look at the SDK.
Title: Re: MaLaStub - Plugin creation tool
Post by: drventure on October 16, 2010, 10:52:19 am
Quote
Not having to start and quit mala all the time to test stuff is SUPER COOL!!!

Just out of curiousity, how does this work? Dynamically load and unload the mplugin dlls?

Just thinking of incorporating the same idea into Engine18 (no it's not dead, just kinda creeping along)   :)
Title: Re: MaLaStub - Plugin creation tool
Post by: arzoo on October 17, 2010, 09:34:41 pm
Quote
Not having to start and quit mala all the time to test stuff is SUPER COOL!!!

Just out of curiousity, how does this work? Dynamically load and unload the mplugin dlls?

Just thinking of incorporating the same idea into Engine18 (no it's not dead, just kinda creeping along)   :)

Exactly - the selected plugin (dll) is dynamically loaded and then an attempt to hook into each of the event function calls determines if that event is supported by the plugin.
Title: Re: MaLaStub Update for RC9
Post by: arzoo on October 19, 2010, 06:11:16 pm
Hi,

Any chance you could please update this wonderful Plugin-creation tool  ;D

There is a couple of extra calls available. Refer latest SDK.

Thanks

New version available with all the current events. Link updated at top of thread.
Title: Re: MaLaStub - Plugin creation tool
Post by: loadman on October 19, 2010, 08:06:40 pm
 :applaud:
Title: Re: MaLaStub - Plugin creation tool
Post by: drventure on October 19, 2010, 09:05:30 pm
Doh! I finally realized I hadn't looked at the whole thread.

This is like a "fake Mala" for testing plugins. Very Cool!

I'll definitely give that a whirl!
Title: Re: MaLaStub - Plugin creation tool
Post by: loadman on October 20, 2010, 04:13:36 am
Doh! I finally realized I hadn't looked at the whole thread.
This is like a "fake Mala" for testing plugins. Very Cool!

And it now launches mame games.   :cheers:

That must classify it now as a FE.    ;D

Who needs MaLa ?  :D



Title: Re: MaLaStub - Plugin creation tool
Post by: arzoo on October 20, 2010, 08:20:44 am
And it now launches mame games.   :cheers:

That must classify it now as a FE.    ;D

Who needs MaLa ?  :D

 ;D

I added the mame launch feature mostly so I could test LEDBlinky's communication with mame. Not sure how useful it is to most other plugins.
Title: Re: MaLaStub - Plugin creation tool
Post by: loadman on December 12, 2010, 12:18:56 am
And it now launches mame games.   :cheers:

That must classify it now as a FE.    ;D

Who needs MaLa ?  :D

 ;D

I added the mame launch feature mostly so I could test LEDBlinky's communication with mame. Not sure how useful it is to most other plugins.

Marzoo FE   ;D