Build Your Own Arcade Controls Forum

Main => Monitor/Video Forum => Topic started by: Aurich on March 18, 2007, 02:32:55 am

Title: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 18, 2007, 02:32:55 am
For the WG etc digital multisyncs, when you have the screen calibrated to fit nicely for say 800x600 or 640x480 (H/V-size, pincushion, whatever), and then you switch over to a CGA res, Pac-Man or the like, do they save a different set of settings or do you have to manually make adjustments (again, H/V-size, pincushion, whatever) every time you switch resolutions?
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Ken Layton on March 18, 2007, 11:31:14 am
Every monitor manufacturer does things differently for the "digital" monitors. You'd need to contact each of the manufacturers of the models you're interested in and ask them.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: shorthair on March 18, 2007, 07:47:32 pm
From what I've seen of both the Betson and WG on Retroblast, it appears they automatically fill the screen regardless of resolution on-the-fly.  My Billabs does.  Hell, even an old Viewsonic PC monitor is forced to due this by the card in my new computer.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 19, 2007, 12:06:52 am
Thanks guys, that seems to answer my question.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: shorthair on March 19, 2007, 04:21:30 pm
Just to be sure, you mean, in Windows, will it remain the same resolution between game settings?...right?
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 19, 2007, 04:35:14 pm
Here's what I'm asking:

Say you have a front end running at 640x480 (VGA non-interlaced) and you have the settings all nice as far as size, pos, pincushion etc. Then you switch res to a CGA game (say Robotron) you're probably going to have to tweak the settings to get it sized right the first time (unless the digital monitor does this for you?). Then you switch back to your front end res, VGA again. Is everything still centered etc? Or did messing with the CGA settings affect the VGA settings? Does that make more sense now?
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: shorthair on March 19, 2007, 05:07:39 pm
Your in-game settings should be dictated by one of the following: Mame, Mame32, Powerstrip, advmame, whatever fe (MALA, etc) you may be using, or an avga.  Windows will determine, and keep, whatever settings you select when on your desktop.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 19, 2007, 11:11:51 pm
Your in-game settings should be dictated by one of the following: Mame, Mame32, Powerstrip, advmame, whatever fe (MALA, etc) you may be using, or an avga.  Windows will determine, and keep, whatever settings you select when on your desktop.

You're not understanding my question. :) I know how to correctly configure MAME and an ArcadeVGA for accurate resolutions. This has zero to with Windows or software, this is a hardware question. I'm talking about the controls on the actual monitor. An analog arcade monitor is not like a PC LCD where the whole screen is just automatically filled at any given resolution, you have to tweak it, and I'm trying to ascertain how the digital multisyncs handle it.
Title: Re: How do digital multisyncs monitors handle adjustments for different resoluti
Post by: tetsu96 on March 20, 2007, 12:24:44 am
You're not understanding my question. :) I know how to correctly configure MAME and an ArcadeVGA for accurate resolutions. This has zero to with Windows or software, this is a hardware question. I'm talking about the controls on the actual monitor. An analog arcade monitor is not like a PC LCD where the whole screen is just automatically filled at any given resolution, you have to tweak it, and I'm trying to ascertain how the digital multisyncs handle it.

That's what Ken said at the beginning of the thread.  Different manufacturers handle it differently.  Different models from the same manufacturer often handle it differently.  Some don't have any memory settings for positioning, some store multiple settings / resolutions, some store only 2 (ie: Mode1 / Mode 2), some store 1 per input (VGA1, VGA2, Analog1, etc), and so forth.  You're better off asking about a specific monitor if you want a more accurate answer.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 20, 2007, 01:31:18 am
I was just hoping someone here with such a beast could give an example from their experience, no biggie, just curious how that works.
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: shorthair on March 20, 2007, 02:02:54 am
Okay, how bout this way: when I first got it, I had it set to XGA in windows, and adjusted the horizontal/vertical/pincushion, etc to fill the screen.  I can't get powerstrip working right, I don't think, and don't have an avga, yet, so when I run Mame32 games with 'switch res', the resolution changes for the game, but when I exit, it pops back to the default I had set for windows (XGA).  (I would expect this out of any multi-sync, but as I said, my card will enforce this with an older multi-sync PC monitor, so there's that factor in that case, respectively.) Isn't that what you're asking?
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: Aurich on March 20, 2007, 12:54:07 pm
I think you answered my question. :)
Title: Re: How do digital multisyncs monitors handle adjustments for different resolutions?
Post by: shorthair on March 20, 2007, 03:39:39 pm
Well, at least with respect to a Billabs multy-sync.  All that stuff testu talked of looks worth asking about in the case of other monitors....although, your standard multi-sync, I don't see why all that fancy stuff would be in 'em.