Build Your Own Arcade Controls Forum
Main => Consoles => Topic started by: RayB on March 05, 2007, 02:02:40 pm
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Have any of you used a Playstation 2 light gun with component video?
I've got one working, by connecting the "yellow" plug to the green (out of the R G and B, G carries the sync), but whenever I aim at dark/black parts of the screen, the game thinks I'm aiming off-screen.
Advice?
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works fine on my vga monitor but I am using an upscan converter. I connected the yellow pass through piece on the green connector for component on my upscan converter. only advice, turn up the brightness :dunno
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i think you need the adapter shown in the instructions from time crisis 3 which i think was the high def av cables. i think dont remember.
what game you playing?
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but whenever I aim at dark/black parts of the screen, the game thinks I'm aiming off-screen.
If it works when you aim at something bright, then the setup is technically sound - the gun is getting the syncs off the green no problem.
What you are talking about is a limitation of that type of light-gun technology. Does the gun/game flash the screen when you fire? Thats a common approach.
If not, your options are:
1) Crank up monitor brightness for that game
2) Use lightguns based on different technolgy (infra-red or camera).
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I'm playing Dino Stalker. It does not flash the screen. (Not that I've noticed anyways).
The game is made for Namco's Guncon2. The gun is a third-party gun, but has a switch to choose "normal", "guncon", or "guncon2" modes. I of course have it on Guncon2
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Im sure you need the adapter for component video when i get home from school ill check what the box i have says about connections. Also what do you think about the game so far?
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Im sure you need the adapter for component video when i get home from school ill check what the box i have says about connections. Also what do you think about the game so far?
It's alright. It's still fun considering it's from 2001.
I just wish the gun had an analog stick for walking around, instead of this crappy d-pad.