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Main => Main Forum => Topic started by: lordtodd75 on March 03, 2007, 02:37:16 pm

Title: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 03, 2007, 02:37:16 pm
I just wanted to make sure I read the ultrastik faq correctly. I need to make a separate ugc file for each of the over 5000 mame roms? If this is correct, is there a way around this or am I doomed to years of .ugc file generation?
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: squirrellydw on March 03, 2007, 02:39:52 pm
I am not an expert but you do NOT have to make separate files for each game.  Just basic direction files.  4way 8way etc.
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: fatfingers on March 03, 2007, 05:55:27 pm
I am not an expert but you do NOT have to make separate files for each game.  Just basic direction files.  4way 8way etc.

squirrelydw is correct -- you only need basic maps.  Now, getting those maps applied automatically (so you don't have to manually apply a map before each game) is the tricky part.  I don't know what fe you use, but if it's MaLa, check out this thread for the mapper plugin (http://forum.arcadecontrols.com/index.php?topic=59334.0) I wrote.

Title: Re: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 04, 2007, 10:22:28 am
Damn, I am using mamewah. Someone please tell me that mamewah has the ability to somehow autoload the maps without me having to do hours/days of work.
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: Popcorrin on March 04, 2007, 11:24:04 am
I know it's possible from mamewah.  Probably a month or so ago, minwah explained how to do it in the software forum.  If I can find the thread I'll let you know.
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 05, 2007, 08:43:34 am
I found it!!! Thanks Popcorrin  ;D

Quote
You could do the same in Mamewah, John, and in the commandline to launch Ultramap use the [input] placeholder...something like*:

pre_emulator_app_commandlines c:\ultramap\ultramap.exe c:\ultramap\ugc\[input].ugc

(* I'm yet to use the software so might not be exact usage)

That said there is probably a slight flaw with recent Mame versions where multiple input types are held in [input], but you could get round this with some more .ugc files.

Weird thing is, I tried this suggestion and every time I booted mamewah, it would erase this entry. Oh well, I have a feeling it is because I am running 1.61, I will upgrade and try again. BTW do I need to put this in the mame.ini file or the mamewah.ini file. Anyone? Man I am so close I can taste it  ;D
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 05, 2007, 12:13:45 pm
Alright, the upgrade to the newest version of mamewah seems to have fixed that issue. Now the final part of the problem is I can't get mamewah to recognize the ultrastik so I can scroll through the games list. I know this is as easy as setting some option  in one of the .ini files to true, but I can't find it for the life of me.

By the way where is chadtower and his obligatory "once per topic" post. Gotta keep that post count up  >:D
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: fatfingers on March 05, 2007, 12:27:54 pm

It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(

Title: Re: ultrastik 360-ugc file for each individual game?
Post by: QuixoteQuest on March 05, 2007, 01:41:46 pm

It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(

With an UltraStik you just set up a map to give the normal up/down/left/right inputs but do them on the 45-degree positions, just like a rotated 4-way would. Works great for Q-Bert and Congo Bongo. (If you need a visual, check out RetroBlast's UltraStik review and they show an example of this map.)
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 05, 2007, 02:36:47 pm

It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(



I am pretty sure you can make a game specific .ini file, you would only need to replace [input] with qbert.ugc. This ofcourse is assuming that you named your ugc file qbert.ugc


It looks like that MameWah config should help you out for the most part.  If you're at all a fan of Q*Bert or any other 45 degree mounted game, this will not work for you because there is no [input] type of 4-way 45 degree in MAME, only 4-way.

 :'(

With an UltraStik you just set up a map to give the normal up/down/left/right inputs but do them on the 45-degree positions, just like a rotated 4-way would. Works great for Q-Bert and Congo Bongo. (If you need a visual, check out RetroBlast's UltraStik review and they show an example of this map.)

I think you misunderstood what fatfingers was saying. It is very easy to make a qbert specific ugc file. The problem that fatfingers was referring to was loading that file from mamewah automatically if you use [input]. The reason being [input] pulls control type directly from mame and mame has qbert labelled as a "joy4way", which is a standard 4-way. Look at that, I learned things  ;D

So does anyone know how I can make mamewah recognize the ultrastik so I can scroll through my games using it.
Title: Re: ultrastik 360-ugc file for each individual game?
Post by: fatfingers on March 05, 2007, 03:01:22 pm

So does anyone know how I can make mamewah recognize the ultrastik so I can scroll through my games using it.


jcrouse seems to think he does.   Check here (http://forum.arcadecontrols.com/index.php?topic=62106.msg638212#msg638212).

Good luck!

Title: Re: ultrastik 360-ugc file for each individual game?
Post by: lordtodd75 on March 05, 2007, 03:04:44 pm
Thanks fatfingers, guess I should have checked the other post before I replied here  ;D No wonder I couldn't find anything in the .ini files, it is in the .cfg