Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: vrf on March 01, 2007, 04:36:52 am

Title: How would you wire this?
Post by: vrf on March 01, 2007, 04:36:52 am
So I admit that my control panel design is a little unconventional. It was geared more towards asthetics than function. But it's done.

Anyhow, these are all the buttons I have on my cab. Nothing else except a power button in back. How would you wire this up? Trackball takes two mouse buttons. Maybe the two white ones? Should I double-wire those to the ipac? Which one should be my shift button?

I'll be using MAME and a few console emulators.

Maybe...

1start 1coin
                           S 1 2 3
                           1 4 5 6

S = dedicated shift button. Or should I go with a default on the 1start for the shift. That leaves this extra button. Hmmmm....

(http://www.vancefry.com/rootimages/pixelbox/controlpanel.jpg)
Title: Re: How would you wire this?
Post by: leapinlew on March 01, 2007, 06:29:23 am
I would have both a dedicated player 1 button and player 2 button. I would put some decals on them so you know which one is which. (The ones from MikeDeuce would be swell)

I would make the buttons on the joystick work for mouse.

I would also use the shift function of player 1. Thats all you need really. 1+2 = quit game. You can also setup other shifts to control volume, exit front end, etc.
Title: Re: How would you wire this?
Post by: danny_galaga on March 01, 2007, 06:44:21 am

you just wanted to show off your spiffy new CP! nice job (",)
Title: Re: How would you wire this?
Post by: vrf on March 01, 2007, 10:02:00 am
heh heh... no, the real showing off comes later, when it's playable.  ;) (This is my first cab, and I'm trying to get feelers on what most veterans would do with this setup.)

Lew, I like the decal idea, but these are the 24mm buttons, so Mike's decals would not fit. I'm curious why you'd have the 2nd white button as a 2 player start. Primarily, this will be a one player cab, so wouldn't it be more useful to have that one mapped as a coin button? I could shift a 2p start for the times when that's needed.

As for the double-wiring, are there any drawbacks? It seems if I just make sure no emulator uses mouse buttons, then they'd only kick in when in Windows. Seems like it'd work.

Thanks!
Title: Re: How would you wire this?
Post by: Negativecreep0 on March 01, 2007, 11:08:32 am
how is the trackball being held to that plexi without screws?
Title: Re: How would you wire this?
Post by: leapinlew on March 01, 2007, 11:23:49 am
heh heh... no, the real showing off comes later, when it's playable.  ;) (This is my first cab, and I'm trying to get feelers on what most veterans would do with this setup.)

Lew, I like the decal idea, but these are the 24mm buttons, so Mike's decals would not fit. I'm curious why you'd have the 2nd white button as a 2 player start. Primarily, this will be a one player cab, so wouldn't it be more useful to have that one mapped as a coin button? I could shift a 2p start for the times when that's needed.

As for the double-wiring, are there any drawbacks? It seems if I just make sure no emulator uses mouse buttons, then they'd only kick in when in Windows. Seems like it'd work.

Thanks!

Thats the beauty of his decals - you can order smaller ones. Or - you could have them made yourself.

I just like being able to do a 2 player game - hotseat style. It's sitting up there just looking like it should be a player 2 button.

I don't think there is any issues with double wiring - seems like it would work to me too.
Title: Re: How would you wire this?
Post by: xmenxmen on March 01, 2007, 04:56:55 pm
I just like being able to do a 2 player game - hotseat style. It's sitting up there just looking like it should be a player 2 button.

I don't think there is any issues with double wiring - seems like it would work to me too.

Remember pacman, p1 and p2, but only one person at a time.  Unless U don't intend on a 2nd player at all, adding a p2 looks good.  Hiding that in a shift command make thing a bit confusing for gameplay function, but that could just be me.
Title: Re: How would you wire this?
Post by: vrf on March 01, 2007, 11:03:15 pm
Hiding that in a shift command make thing a bit confusing for gameplay function, but that could just be me.

Yeah, I suppose for some games that's true, but I was thinking it would be more confusing for 1player games to always have the coin button shifted.
Title: Re: How would you wire this?
Post by: leapinlew on March 02, 2007, 12:47:28 am
oh... coin up. I forgot about that. Yeah - a dedicated coin up button is a good idea. Player 1, player 1 coin. shift functions for everything else.  :)