Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: MYX on January 25, 2007, 02:55:18 pm

Title: Samples
Post by: MYX on January 25, 2007, 02:55:18 pm
Texas got me thinking about sounds with his BkgMusic post.
I was listening to my son playing Donkey Kong last night. I was thinking about how bad the sound was. Every sound has a little tick noise on it which I thought was just due to a bad edit. Not sure, but aside from taking a mic and recording a cab, how could I get a better set of samples?

MarkRVP, you have a Donkey Kong, does it sound this bad on the original or just on the MAME samples? If the original sounds better, could you make a recording? I would be more than happy to edit it, clean it up and make a set for distro.
Title: Re: Samples
Post by: Kremmit on January 25, 2007, 10:50:51 pm
http://www.mameworld.net/samples/ (http://www.mameworld.net/samples/)

Scroll down to June 25, 2006- there's an unofficial, more accurate DK set posted.
Title: Re: Samples
Post by: MYX on January 26, 2007, 09:38:22 pm
Thank you! I have downloaded them, I just need to get them down to the cab.
Title: Re: Samples
Post by: ArtsNFartsNCrafts on November 15, 2007, 07:12:22 pm
Sorry to dig up an old post.  But when I run DK in mame32 (with samples), for some reason, the "mario running" sound stays constant at one pitch, whereas, on arcade machines, it's variable (varying in pitch with each step).

do i just have a bad set of samples or something?
Title: Re: Samples
Post by: DaveMMR on November 15, 2007, 07:26:23 pm
Donkey Kong, for me, sounded horrible in Mame 0116 (that's the one with the big DK discrete sound updates).  Which version of Mame are you using?
Title: Re: Samples
Post by: FrizzleFried on November 15, 2007, 07:39:03 pm
Actual DK boards sounded pretty crappy frankly.  Lots of distortion.  The SAMPLES probably sounded better than the original boards did and now with the new discreet sounds it sounds similar/same as the original?