Build Your Own Arcade Controls Forum
Main => Software Forum => Linux => Topic started by: hakan on December 22, 2006, 04:50:50 am
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Hi everyone,
With mame107, Aaron removed the keyboard light stuff and introduced the generalized "output" concept, which is a fine and wonderful thing for code cleanup :applaud:
The Windows folks seem to have a ledutil.exe that consumes those messages. Is there something like that for sdlmame? I quickly browsed the source of sdlmame-0.111 but could not find anything.
If there isn't any implementation available, I'd like to build one so my keyboard lights work again ;)
Regards,
Hakan
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It would be best to ask on the SDLMAME forum. I believe rbelmont will be using sockets on the SDLMAME platform, but I can not recall if that part of the backend is done or not or if he or someone else has already done something similar. Good luck and update us on your progress.
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Just to share my bit of information gleaned from the sdlmame-0.111 sources:
Hans de Goede has an (in-process) implementation of keyboard lights that can be activated by setting the environment variable SDLMAME_UNSUPPORTED before launching sdlmame. :applaud:
I'll go over to the sdlmame forums and ask about rbelmont's socket-based implementation, I've got a few ideas that include a LED-Wiz >:D
Regards,
Hakan