Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: AE35 on December 11, 2006, 01:10:51 pm
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Hey all!
I've just seen all the single/few game emulators that take advantage of
HW acceleration. Such as Zinc, Vivanonno and Radikal Bikers
I'm an idiot, of course, but I couldn't help thinking: how come noone
has made a Cruis'n USA emulator? The word on the street is that it will
take for ever before our PC's can run it!
Maybe if we all chipped in :)
Nicholas
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The word on the street is that it will take for ever before our PC's can run it!
That word is OLD. It runs great on my PC right now. Make sure you are using a built after .94u5. I'd highly suggest trying out 0.95 and also .111.
http://mamedev.org/releases/whatsnew_095.txt
midvunit.c:
* turned off debugging code in the hotspots, giving a HUGE speed improvement
to the V-unit games (d'oh!)
Joseph Elwell.
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Hi
How great is great? and what CPU?
Thanks,
Nicholas :)
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Getting full frames with an Intel e6600 setup, got decent frames on an AMD 3700+ as well. Somewhere on the MAMEFAQ It is suggested to turn off auto frameskip and set your frameskip manually; part of the auto frameskip process interferes with the emulation render process or something. You could run the N64 version if you can't MAME it.
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I second just running it in Project64, a N64 emulator. It will be grainier but you will get you fix. And then I realized that Cruisin is a lame rail-racer (no different paths, etc). It has its moments.