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Main => Software Forum => Topic started by: Leezer on October 07, 2006, 01:57:05 pm

Title: #sigh# hiscore.dat diff not working in 0.109u1
Post by: Leezer on October 07, 2006, 01:57:05 pm
anyone solve this ????
Title: Re: #sigh# hiscore.dat diff not working in 0.109u1
Post by: FrizzleFried on December 29, 2006, 05:41:11 pm
This sucks...cuz I have a shitload of hiscores on .109u1 savestates.... I am deathly afraid to upgrade as i will lose the hiscores for sure...and I can't compile a 109u1 executable as I can't find a hiscore.diff that will work.

I have tried .108, .108u5, .110 and .111 and none work.

Title: Re: #sigh# hiscore.dat diff not working in 0.109u1
Post by: Zeosstud on December 30, 2006, 01:53:40 am
I have a build with .109u4 that supports hiscore.dat and kills the OK stuff if your interested.  PM Me.

Zeosstud
Title: Re: #sigh# hiscore.dat diff not working in 0.109u1
Post by: FrizzleFried on December 30, 2006, 06:19:04 am
Well...I bit the bullet and just upgraded to .111u1.   I found a .109u2 hiscore.diff file and compiled it...but evidently there was a change between .109u1 and .109u2 because my savestates from .109u1 wouldn't work with the recompiled .109u2. 

Bottom line is that I lost all my savestate hiscores.   Oh well.  I lost the scores but now hiscores are saved in MANY MANY MANY more games than the savestates...and thus far I have found that Donkey Kong no longer has a sound loop issue at the start of the game.

I took a step backward but 2 forward in my eye.

The fact I no longer have to be bothered with error screens is a bonus.