Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: southpaw13 on September 23, 2006, 11:06:37 pm
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So I see some code changes for LED's. Will I ever be able to use my LEDWIZ with Mame? I am stuck at 105 because PowerMame is on a timeout :-[
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Check out the upcoming version of Atomic FE when it arrives. It will do much of what PM does as far as the LED-Wiz is concerned.
I'm looking at what will be required to support the new hardware output code.
RandyT
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Practically nothing Randy.
The code is pretty straight-forward. I've already got a prototype resident app up and running, but vb6 can't seem to recieve the game description so mine is on hold until I can port it to a more c friendly language. If anybody can successfully recieve the output description in vb6 then please let me know how you did it.
To better answer your question, it mostly depends on what powermame features you are talking about. If you mean the layout for each game (which was always silly to intergrate into mame) then the j5 beta I have in the sticky above does that right now. It can be launched prior to each game with a -justlight flag to light up yoru controls. If you mean controlling real arcade hardware, you'll have to wait a bit.
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... vb6 can't seem to recieve the game description so mine is on hold until I can port it to a more c friendly language. If anybody can successfully recieve the output description in vb6 then please let me know how you did it.
This is what I meant by "looking into it". It may or may not be possible to do this from VB6, but if it is, I'll figure it out eventually.
RandyT
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The attract modes are fun, but I just want to have the buttons light up when I pick a game. This feature makes things so much easier for players....
Thanks,
Southpaw