Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: ripzone on March 14, 2003, 03:56:55 pm
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MAME 0.66 "FR-34" is out! ;D ;D ;D ;D
Here is the whatsnew.txt of 0.66:
0.66
Codename "FR-34"
MAME Testers bugs fixed (there are probably more)
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galpanib062gre [Paul Priest]
usclssic065red [Kale]
pang3065gre
housemn2065gra [Nomax]
myangel065gre [Nicola Salmoria]
88games062yel [Nicola Salmoria]
glfgreat061gre (was fixed some time ago)
robocop2064gre [Bryan McPhail]
dassault061gre2 [Bryan McPhail]
jdredd060gra [Smitdogg]
ringdest062gra [Smitdogg]
spbactn061gra [Smitdogg]
term2064gra [Smitdogg]
xmen062ora [Smitdogg]
sotsugyo061red [Bryan McPhail]
tmnt065gre [Acho A. Tang]
astdelux059gre [Derrick Renaud]
gunforc2058gre_2 [Angelo Salese]
gunforc2058gre_3 [Bryan McPhail]
MAME Testers bugs to check
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mrheli37b2gre - I believe this was fixed some time ago
These drivers have improved SOUND:
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- Fixed samples in Pachinko Sexy Reaction [Suppi-Chan]
- Major improvements to the Namco NA sound emulation. [cync]
- Sound in IQ Block. [David Haywood]
- Fixed drums in Exterminator [Steve Ellenoff, Jim Hernandez]
Other drivers changes:
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- Misc improvements to the Namco NA driver. [Phil Stroffolino]
- Several improvements and games additions to the Nintendo VS and Playchoice
drivers. [Pierpaolo Prazzoli]
- Several fixes to Super Real Darwin [Acho A. Tang]
Changes to the main program:
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- New option -high_priority to increase the thread priority so MAME runs better
while other programs are running. It is off by default because enabling it
might make MAME use too much CPU time.
- Major update to the discrete sound system. This includes adjustable parameters
controls in the UI, fixes to existing games, and new sound support in canyon,
polaris, sprint and ultratnk. [Derrick Renaud & Keith Wilkins]
- Fixed some bugs in the I86/NEC CPU emulation. This includes raster effect
problems in Geostorm and the 99 credits bug in Lethal Thunder. [Bryan McPhail]
Source:
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- Now compiled with GCC 3.2.2. Removed the patch that was needed to work around
a GCC 3.2 bug.
- First version of YMF262 emulator. [Jarek Burczynski]
New games supported:
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Fantasy '95 [Brian A. Troha]
Hana no Mai [Nicola Salmoria]
Mahjong Friday [Nicola Salmoria]
Mahjong Dial Q2 [Nicola Salmoria]
Don Den Mahjong [Nicola Salmoria]
Watashiha Suzumechan [Nicola Salmoria]
Mahjong Studio 101 [Nicola Salmoria]
Mahjong Derringer [Nicola Salmoria]
Hana Yayoi [Nicola Salmoria]
Untouchable [Nicola Salmoria]
Rong Rong [Nicola Salmoria]
Don Den Lover Vol. 1 [Nicola Salmoria]
Quiz Channel Question [Nicola Salmoria]
Mad Donna [David Haywood]
Dorodon [Frank Palazzolo]
Ben Bero Beh [Phil Stroffolino, Acho A. Tang]
Halley's Comet [Phil Stroffolino, Acho A. Tang]
Triv Quiz [MooglyGuy]
Gigas [Tomasz Slanina]
Gigas Mark II [Tomasz Slanina]
Mad Shark [Luca Elia]
Ultra Toukon Densetsu [Luca Elia]
New clones supported:
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Gratia (set 1)
Mysterious Stones (set 1)
Cosmic Cop (= Gallop)
;D ;D ;D ;D ;D ;D
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what is "FR-34"?? Is this a custom build? Or are you just mentioning that v66 is out?
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No, just a codename, each build has one.
ripzone is just a little slow.
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Wonder how long until the Dos version is out, looks like only the Win versions are out?
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usually they are out the same day, I wonder why not this time.
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Just curious, but why are they emulating so many "mahjong" games anyways? I mean, jeeze, enough already! How many different ways can a person play and still be interested?
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Just curious, but why are they emulating so many "mahjong" games anyways? I mean, jeeze, enough already! How many different ways can a person play and still be interested?
Wacky Japanese anime strip mahjong even. LORD KNOWS I NEED MORE OF THOSE.
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Just curious, but why are they emulating so many "mahjong" games anyways? I mean, jeeze, enough already! How many different ways can a person play and still be interested?
http://www.arcadecontrols.org/yabbse/index.php?board=3;action=display;threadid=5532