Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: mccoy178 on June 27, 2006, 03:12:50 pm
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I was able to print a set of .png's last night on my laptop that were correct. The setup is identical to my cabinet.
Once I copied my J5 folder onto the cabinet, I can't get the button labels to work. It did print the proper .lof needed per game, but no controls showed up. I have the paths to mame and mame.exe correct, and I listed the xarcade as the ctrlr file. What am I missing?
I am using Tiger's first method of creating an individual image for each game to use with the front end.
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I was able to print a set of .png's last night on my laptop that were correct. The setup is identical to my cabinet.
Heh... well apparently it isn't or else it would have worked. Different os? Mame version? Ect...
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The only thing I can think of is that the version of mame used on the laptop is .99 and the version on my cabinet is powermame.105. I tried regular .106 also though on the cabinet. I copied my J5 folder over from the laptop with Infran so nothing changed on that end. I did check the paths and the labels and even put the original default.lof back. It did have the history on the original default.lof, so it's seeing something, but not the controls. The controls on my laptop were adjusted to match the cabinet when I made the set last night.
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Well irfanview isn't used anymore, it hasn't been used since the last two releases. You can now specify a direct output path and file type. Check the readme.
And yes, .99 or regular mame and .105 of a mame variant could make all the difference in the world. With that being said, I know it works with regular mame .105.
The fact that the default lof works (minus the inputs) tells me that it's a layout problem.
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Otay, I'll figure it out.
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It didn't work with Powermame. I did get it to work with regular mame. :cheers:
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It didn't work with Powermame. I did get it to work with regular mame. :cheers:
I wonder what in the world powermame is doing then? Is it a mame32 variant? Cause mame32 doesn't allow you to generate many lists and thus it doesn't really work. This is why I don't reccomend it for fe's either (not powermame, just mame32 in general) simple fes that don't poll a lot of data from mame can handle it but more complicated ones don't.
Btw, .106 also works so I'm not sure what the deal is there. Whenever a new major version of mame comes out the frst thing I do is install it and make sure it works with j5, because of the mamedevs playing musical chairs with the list switches, I sorta have to. I even tried it with .106u8 and it works, which is nothing short of a miracle in my eyes. ;)
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I did try it with command line powermame and no dice. The only other possibility I can think of is that in Johnny5 for it to work, the mame.exe has to be named mame.exe. I tried using pmame.exe in the J5 setup, but, again, I still think it was a problem with powermame. Could it be that the way powermame is reassembled has something to do with it? I know that the way MikeQ compiled it caused the NeoGeo games to have a calender error. Someone else recompiled it a different way and now they work. The only problem is that the recompiled way is with Pmame32. No big loss, except with J5.