Build Your Own Arcade Controls Forum

Front End Support => MaLa Frontend => Topic started by: edge on June 14, 2006, 04:43:56 pm

Title: Mala hardware questions
Post by: edge on June 14, 2006, 04:43:56 pm
Swindus / Loadman,
I have a few Mala hardware questions for you.

- Looking at your demo videos, I see that Mala automatically lights up buttons based on which controls are needed for each game.  (Very nice!)  When you select a game, do the buttons stay lit as you play?

- Can this feature be used with other emulators?  Lets take NES for example:  I know without something like controls.ini for NES, the buttons couldn't be lit up specifically for each game, but could you make a generic light sequence for the NES controller?  ie - lit up button 1 (A) and button 2 (B) for all NES games?

- Can you pass control.ini info to the LCD screen?  Ideally, what I would love to do is, based on the game selected, create a text based diagram on the LCD, showing what each button does... With a 4x40 LCD, something like this:

World Class Bowling
Trackball
[ Hook Left  ]  [ Hook Right ]  [            ]
[            ]  [            ]  [            ]


That would be awesome!!!!

Thanks for your help.
Edge
Title: Re: Mala hardware questions
Post by: swindus on June 14, 2006, 04:55:39 pm
Quote
- Looking at your demo videos, I see that Mala automatically lights up buttons based on which controls are needed for each game.  (Very nice!)  When you select a game, do the buttons stay lit as you play?
Yes, if you wish so.

Quote
- Can this feature be used with other emulators?  Lets take NES for example:  I know without something like controls.ini for NES, the buttons couldn't be lit up specifically for each game, but could you make a generic light sequence for the NES controller?  ie - lit up button 1 (A) and button 2 (B) for all NES games?
Yes, you can set a led state for each emulator.

Quote
- Can you pass control.ini info to the LCD screen?  Ideally, what I would love to do is, based on the game selected, create a text based diagram on the LCD, showing what each button does...
Yes, you can use a lot of placeholders (same as for the text fields in the layout editor) to define your lcd screens line by line. Multiple screens are possible, shown one ofter another. And you can define different lcd screens in MaLa and when running a game.

 ;D
Title: Re: Mala hardware questions
Post by: swindus on June 14, 2006, 05:09:16 pm
lcd screens:
(http://mala.arcadezentrum.com/tmp/lcdscreens.gif)

led config:
(http://mala.arcadezentrum.com/tmp/ledconfig.gif)

emu lcd and led config:
(http://mala.arcadezentrum.com/tmp/emuhardware.gif)
Title: Re: Mala hardware questions
Post by: edge on June 14, 2006, 05:58:38 pm
I am not sure how you feel about it, but I want to kiss you.  hahaha... cough... kidding..  cough...

That is fantastic.  Thanks!

Title: Re: Mala hardware questions
Post by: loadman on June 14, 2006, 07:44:18 pm
Quote
Ideally, what I would love to do is, based on the game selected, create a text based diagram on the LCD, showing what each button does... With a 4x40 LCD, something like this:

World Class Bowling
Trackball
[ Hook Left  ]  [ Hook Right ]  [            ]
[            ]  [            ]  [            ]

That is a great idea 'edge '.   
Maybe a should swap my 2x20 for a 4x40 and do that too? Hmmmm
Title: Re: Mala hardware questions
Post by: loadman on June 23, 2006, 10:02:43 pm
lcd screens:
(http://mala.arcadezentrum.com/tmp/lcdscreens.gif)
led config:
(http://mala.arcadezentrum.com/tmp/ledconfig.gif)
emu lcd and led config:
(http://mala.arcadezentrum.com/tmp/emuhardware.gif)

Swindus, you should post these screens on the website as you can't see them unless you have the hardware connected.   ;)