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Main => Main Forum => Topic started by: Virtualmatt on June 06, 2006, 06:37:17 pm

Title: How do I wire special function keys with an Ipac2?
Post by: Virtualmatt on June 06, 2006, 06:37:17 pm
How would I go about wiring a button to be a special function using an Ipac2?  If the function I want to wire is a shifted function, can I just make the button wire into the "shift" key and the other key at the same time?

Thanks!
Title: Re: How do I wire special function keys with an Ipac2?
Post by: NoOne=NBA= on June 06, 2006, 06:52:32 pm
No.
It requires a timing circuit to allow the shift key time to activate before the second key signals as depressed.

Somebody posted the circuit awhile back.
I'm not sure if it's posted on the Ultimarc website, or not.
Title: Re: How do I wire special function keys with an Ipac2?
Post by: Dustin Mustangs on June 07, 2006, 08:30:10 am
Here is some good info on this topic from an old post of mine:

http://forum.arcadecontrols.com/index.php?topic=48320
Title: Re: How do I wire special function keys with an Ipac2?
Post by: AndyWarne on June 08, 2006, 08:14:26 am
I get asked this question quite often and in almost every case the user has overlooked that you can simply wire a button into any spare input on the I-PAC and program this input with the appropriate keycode. Just thought I would point this out in case...
If you don't have any spare connections, I have the full details of you can drop me an email andy@ultimarc.com
Title: Re: How do I wire special function keys with an Ipac2?
Post by: Pasqualz on June 08, 2006, 01:30:35 pm
This may not be the way you will want to go about providing special function keys on your Arcade cabinet, but check out this post.

http://forum.arcadecontrols.com/index.php?topic=54465.0

Basically,, with the help of another poster, i was able to locate a 16 key USB keyboard (The link to the company that makes it is in the post thread!) that I can program any key, or key combo into so that i can get dedicated functions! Read the rest of the post thread, as i dont want to be too redundant in this post. . .