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Main => Main Forum => Topic started by: jberries on April 09, 2006, 07:53:39 pm

Title: Fighting games
Post by: jberries on April 09, 2006, 07:53:39 pm
Hello
Does anyone have summarised special moves for fighting games, such as Street Fighter 2 and Mortal Kombat and the other fighting games.?  I was hoping someone might have summarized them onto several pages that could be printed out and referred to when playing arcade games.  Summarized moves like D,U+BK etc...
Many Thanks
Title: Re: Fighting games
Post by: escher on April 09, 2006, 08:25:39 pm
Hello
Does anyone have summarised special moves for fighting games, such as Street Fighter 2 and Mortal Kombat and the other fighting games.?  I was hoping someone might have summarized them onto several pages that could be printed out and referred to when playing arcade games.  Summarized moves like D,U+BK etc...
Many Thanks


www.gamefaqs.com
Title: Re: Fighting games
Post by: Luckydevil on April 09, 2006, 09:51:21 pm
There was talk about this a while back on here and someone was actually considering making it into a paperback book if I remember correctly.

Heck, I'd fork over $10 for a nice looking paperback book that had all of the moves for the most popular fighting games.
Title: Re: Fighting games
Post by: KenToad on April 10, 2006, 12:22:46 am
http://www.shoryuken.com/wiki/index.php/Main_Page

This is far from complete, but a great WIP.

Also, I found some cool graphically oriented moves lists for Last Blade 2, but I can't find the page again.   ???

Cheers,
KenToad
Title: Re: Fighting games
Post by: jelwell on April 10, 2006, 01:25:35 pm
Get a version of MAME that supports command.dat. In Game help that shows you all the moves of all the fighter games - and more.

http://home.comcast.net/~plotor/command.html

There is so much work done on this, they even have 2 versions. The Long Hand and the Short Hand.
Joseph Elwell.
Title: Re: Fighting games
Post by: CartmanDP1 on April 10, 2006, 02:04:32 pm
wow that is awesome, just the other day i had to look up moves for street fighter, this is really a great idea, but I'm not really sure how mame32fx works, i downloaded and installed everything but can this be run from mamewah, and if not is there another program that supports command.dat that can?
Title: Re: Fighting games
Post by: kowal on April 10, 2006, 02:49:33 pm
http://home.comcast.net/~plotor/
(http://home.comcast.net/~plotor/ryu-sh.bmp)
Title: Re: Fighting games
Post by: CartmanDP1 on April 10, 2006, 04:45:51 pm
http://forum.arcadecontrols.com/index.php?topic=14691.msg114639#msg114639  no answers here

http://forum.arcadecontrols.com/index.php?topic=36527.0 dead end here

Any new developments?
Title: Re: Fighting games
Post by: jelwell on April 10, 2006, 06:04:39 pm
http://forum.arcadecontrols.com/index.php?topic=14691.msg114639#msg114639  no answers here

http://forum.arcadecontrols.com/index.php?topic=36527.0 dead end here

Any new developments?

This might not help but you don't have to show the GUI in order to run a game. mame32 can run as a command line application.

mame32 ccastles

That'll load Crystal Castles without showing the frontend/GUI-game-selector-junk.

I run EKMame which is a variant of MAME32Plus - so I'm sorta assuming that they work similarly. One problem, though, is that the ini file for the GUI version is named different than the ini file that is used when loading via the command line. For me that means, instead of EKMame32UI.ini (? can't remember the exact name right now) it now loads mame.ini - which means the changes I make using the frontend won't apply to the command line runs - until I rename/copy that file. Also the GUI ini file might be located in a subdirectory while, if run via a command line, the ini file probably needs to be in the same directory. There's some way to generate a new clean ini file if you can't figure out which one it's using. "mame32 -cc"? I can't recall.

Since I use a frontend (mamewah) it doesn't really matter if I have a "command line" mame version or simply a version that will run using the command line.
Joseph Elwell.
Title: Re: Fighting games
Post by: Lilwolf on April 11, 2006, 10:00:34 am
I use mameplus and love it (command line version). 

I keep wanting to get in to the code and see if I can get single keys to launch this (and other functions like history).  I would love a single button to pause the game, and pull up the cheat sheets.  It would really help in a bunch of games. 

The other single button I want to create is on button press I want to unthrottle and set the frame skip to 12... then on release it would throttle and skip back to where it was before...  I would love this feature added.
Title: Re: Fighting games
Post by: jelwell on April 11, 2006, 01:53:34 pm
I use mameplus and love it (command line version). 

I keep wanting to get in to the code and see if I can get single keys to launch this (and other functions like history).  I would love a single button to pause the game, and pull up the cheat sheets.  It would really help in a bunch of games. 

The other single button I want to create is on button press I want to unthrottle and set the frame skip to 12... then on release it would throttle and skip back to where it was before...  I would love this feature added.

I do this at home. I don't remember there being any code changes. I'm going off documentation and memory, but:

Quote from: plotors documentation
To access the moves list, press TAB, choose "Game Documents", and then choose "Show Command List". From there, you can select which ever character you would like to know about. You can also map the Show Command List to a single button press by assigning a button to "Show Command" under "Input (general)."

Try mapping "Show Command" to, say, "o" and then map Pause to "o" or "p". That way your pause button still works (assuming it's "p" already) and you can still pause without having to see the command list.
Joseph Elwell.
Title: Re: Fighting games
Post by: jberries on April 11, 2006, 05:04:13 pm
Lots of great information.  Thanks a lot. 

I am still interested in printing out the moves on to a piece of paper.  I could use the command.dat as a starting point.  Maybe even write a program to parse though it and dump it out to a formatted MS-Word document. hmmmmmmm
Title: Re: Fighting games
Post by: escher on April 11, 2006, 06:00:54 pm
Lots of great information.  Thanks a lot. 

I am still interested in printing out the moves on to a piece of paper.  I could use the command.dat as a starting point.  Maybe even write a program to parse though it and dump it out to a formatted MS-Word document. hmmmmmmm

Or you could go to www.gamefaqs.com and print out a guide or two.  Or even just trim it down to just the moves.  Honestly, that's the only place I bother with for stuff like that anymore.

However, command.dat is quite possibly the most awesome thing I've seen (ingame) for fighters.  I'm going to have to check it out.