Build Your Own Arcade Controls Forum

Main => Artwork => Topic started by: Santoro on March 29, 2006, 05:11:11 pm

Title: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on March 29, 2006, 05:11:11 pm
This thread is for the detailed design discussions and proposals regarding the back side of the 2006 BYOAC tokens.

They will be .984" tokens.  Submissions in black and white only.  White should indicate the lowest point of the token, black the highest.  If you want to show half-height details use gray.  So that those of us who are not Photoshop Gurus are given a fair shot , no 'blinged' renderings should be posted. (Bling refers to color, photrealistic renderings.)

Rules:
-No R-Rated material
-No trademarked or copyrighted images. (Pacman, MAME, etc...)
-No Bling - refer to the 2004 thread  (http://forum.arcadecontrols.com/index.php?topic=19172.0)to see how blinged line art turns out.
-To avoid 'style clash' with the front, no BYOAC URLs
-If at all possible you should have your art in Vector format. (AI for example.)  Next best is very high-res raster (Hi-res meaning greater than or equal to 300DPI,) but I discourage it because we have always used vector with superb results.  Low-res artwork won't work, you will need to have someone fix it up for you.  Vector fonts need to be converted to curves.

 
If you are submitting what you consider your final proposal, please say so in your post so that I know to copy it into the 'executive summary' thread. Otherwise I will assume you are submitting it for group discusison and tweaking.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Timoe on March 30, 2006, 11:33:30 am
Is there any chance we can put a slight bevel on the edges this year?

Like a quarter or other coin currency.

I have a hard time picking up a single token when its lying flat on a smooth surface, like a control panel.  I have to slide it off the side or edge of the surface to pic it up.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on March 30, 2006, 11:35:17 am
I can ask the mint.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 30, 2006, 12:14:20 pm
here's a rough crude shot at the tails...

my skills aren't good but I thought I'd give it a shot.... I'm sure a photoshop guru can pow it up quite a bit....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 30, 2006, 12:45:08 pm
attempt #2

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 30, 2006, 01:57:00 pm
I left the "No Cash Value" off this one...

we also need a good slogan for the bottom
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: haldir on March 30, 2006, 02:56:12 pm
Here is one of my finished Token Designs. I have posted both front and back to both forums so that they can be viewed as one piece.

Hope people enjoy it. :)

Now time for happy hour!!!  :cheers:


(http://tn3-1.deviantart.com/fs10/300W/i/2006/089/c/7/HEADS_FINAL_by_magic0200.jpg)
(http://tn3-1.deviantart.com/fs10/300W/i/2006/089/d/d/TAILS_FINAL_by_magic0200.jpg)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Havok on March 30, 2006, 03:03:17 pm
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JeepMonkey on March 30, 2006, 04:41:32 pm
How about "All your arcades are belong to us" ?

That is hilarious, I would vote for that.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 30, 2006, 05:12:17 pm
I would also like to add that the fonts on mine aren't set in stone... they are thrown there as an idea and place holder on the layout I chose for my design...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on March 31, 2006, 03:15:00 am
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?

That would be cool   :) 8)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 31, 2006, 09:28:54 am
FYI

anybody wishing to enhance my tails designs feel free to do so, I have very little photoshop skills so you won't hurt my feelings a bit......

and for those with very little skills who want to give it I try.... I suggest doing so... there are so many talented people here that can take your ideas further.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on March 31, 2006, 10:56:10 am
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?

How about "All your games are belong to us"?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on March 31, 2006, 02:48:59 pm
I really need to learn how to shape text  :banghead:


Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on March 31, 2006, 11:53:32 pm
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?

How about "All your games are belong to us"?

No "s" on games

"All your game are belong to us"
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on April 01, 2006, 01:07:58 am
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?

How about "All your games are belong to us"?

No "s" on games

"All your game are belong to us"

 :applaud:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 01, 2006, 06:01:33 am
OK, here's a merging of my ideas..  I like the layout quite a bit..  Still not sold on the font, but that's easily changeable, now...

I made the lines on the 1-up men a little more defined because I was afraid it might be _too_ detailed for the coins..

Since feedback on the 'slogan' has been positive, I'm keeping it for now.

I'm still not sold on this being a 'front' design.  Especially since I like the idea of a cocktail (even though I don't have one..  yet...)  But I'm not sure what would go in place of the site name..  I'd probably put the year in place of the url..  Speaking of the year..  is that typically a front or back thing?  I'm not sure where I'd put it on this design, though...

Anyways, without further ado, here it is.  Please give me feedback!  I'm enjoying actually participating this year!  :)

(http://www.e-funk.net/arcade/tokens/token_idea3.jpg)

Thanx!

This design is in the front forum, I think its more apporpiate here is back design
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 01, 2006, 08:08:10 am
my critiques for it being a tails design from the front side thread

jfunk... throw it up in the tails design replacing "Build Your Own Arcade Controls" with "No Cash Value" as for the URL replace that with BYOAC... I like your picture more of a tails design, but that's just me....


my opinion is the front conatins:

www.arcadecontrols.com
Date
and a catchy slogan

The back containing:

"No Cash Value" or "One Credit" or (something similar)
BYOAC (within the picture)
another catchy slogan or "No Cash Redemption"


but that is just my opinion and not set in stone anywhere....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 01, 2006, 03:09:14 pm
The front design, IMHO, should really 'define' the theme of the token..  And, since I'm liking what I see in the front design thread, I've taken inspiration from a couple of the designs to see how the idea I'm working on would look..  So, here they are:

This one is themed off of Troz's cocktail designs..  I asked him which font he was using, and he willingly provided it.  THANX!!  This one doesn't feel 'done' to me..  I'm not sure I'm good enough in illustrator to do the 'hashed outer edge' like he's got in his 2nd design, but I think that would help.  The font seems to work pretty well.  And the dots between phrases seem to mesh..  Thoughts?

(http://www.e-funk.net/arcade/tokens/Token5.jpg)

This one is inspired by the 2 great designs Haldir has put forth.  I had already found a font similar to the one he was using, so didn't need to ask him for it.  Haldir, if you don't want me to theme mine similar to yours, just let me know (especially if you're going to try a back design, too..)  I'd be more than happy to take it down.  I like how on this one the outer edge text is sunk in rather than standing out..  And the stars help it mix well with the 'front' side..  Thoughts?

(http://www.e-funk.net/arcade/tokens/Token6.jpg)

I'm still debating on the 'BYOAC' text in the middle.  I like the 'No Cash Value' text where it is..  Maybe thinking of putting 'One Credit' in the middle on both designs.

Anyways, mainly, I'm just having fun playing and wanted to see how the design would work with other front designs.  I'm definitely thinking the front should be a picture of a cab..  And I really like Haldir and Troz's works, so far!

Anyways, I'm thick-skinned, and not a designer by profession, so any/all criticism is welcome!

THANX!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 01, 2006, 03:37:13 pm
OK, seriously..  After this post, I'm done for the day  :)

Thanx to Troz (AGAIN!) I've gotten the 'hashed' outside edge..  Plus, a few other small modifications, and I think it's a decent 'match' for his front designs..  (Note, this isn't perfect by ANY means...)

(http://www.e-funk.net/arcade/tokens/Token7.jpg)

Thoughts?

Thanx, again, Troz!

(I'm probably beating my idea into the ground, but it's the only 'decent' one I've got!!)  :)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 01, 2006, 07:35:37 pm
outstanding job jfunk the only thing I can really say is that the BYOAC should bea different font and larger to really stand out....

If my designs are going to lose, I don't mind seeing them being defeated by a masterpeice like that....


o.k. guys keep them coming.. Themore competition the better.....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 02, 2006, 03:08:04 am
jfunk,

Looking good! I agree the "no cash value" at the bootom is perfect. The slogan "replaying our past, one life at a time" has grown on me. Maybe try the same design without the "byoac"??

-aumameman

(http://www.e-funk.net/arcade/tokens/Token7.jpg)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Jontox on April 02, 2006, 04:03:19 am
jfunk,

Looking good! I agree the "no cash value" at the bootom is perfect. The slogan "replaying our past, one life at a time" has grown on me. Maybe try the same design without the "byoac"??

-aumameman

(http://www.e-funk.net/arcade/tokens/Token7.jpg)

I agree with aumameman, as BYOAC will be on the front layout, could you show us the back without it to make us an opinion...

Jontox  8)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Havok on April 03, 2006, 12:30:04 am
we also need a good slogan for the bottom

How about "All your arcades are belong to us" ?

How about "All your games are belong to us"?

No "s" on games

"All your game are belong to us"

Perfect!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: KevSteele on April 03, 2006, 09:56:27 am
I noticed a few slogans, so I thought I'd throw in two lines that I've used in recent months for RetroBlast and GameRoom ads:

"Reliving the Past, One Game at a Time."

"Build. Restore. Play."

I think the second is especially appropriate for BYOAC.

(I duplicated this message from the front thread, as it's more appropriate for the back of the token)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 03, 2006, 09:58:54 am
I noticed a few slogans, so I thought I'd throw in two lines that I've used in recent months for RetroBlast and GameRoom ads:

"Reliving the Past, One Game at a Time."

"Build. Restore. Play."

I think the second is especially appropriate for BYOAC.

(I duplicated this message from the front thread, as it's more appropriate for the back of the token)

Nice, Kevin!  I didn't realize the slogan I [thought I] made up was so close to one you've used   :)  I think 'my version' is more appropriate to the theme I'm using, but I wouldn't mind seeing any of them on the final design  :)

Thanx.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: KevSteele on April 03, 2006, 10:10:33 am
I noticed a few slogans, so I thought I'd throw in two lines that I've used in recent months for RetroBlast and GameRoom ads:

"Reliving the Past, One Game at a Time."

"Build. Restore. Play."

I think the second is especially appropriate for BYOAC.

(I duplicated this message from the front thread, as it's more appropriate for the back of the token)

Nice, Kevin!  I didn't realize the slogan I [thought I] made up was so close to one you've used   :)  I think 'my version' is more appropriate to the theme I'm using, but I wouldn't mind seeing any of them on the final design  :)

Thanx.

Great minds think alike, right?  ;)

And you're right - the "Replaying" works out much better with your artwork (which I love, btw!)

Kevin
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: bossyman15 on April 03, 2006, 11:24:18 pm


(http://www.e-funk.net/arcade/tokens/Token7.jpg)



mmm i noticed the common in "replaying our past, one life at a time" could have a problem in mint. you think it would look like common or period after it's minted?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 04, 2006, 07:12:54 am
(http://www.e-funk.net/arcade/tokens/Token7.jpg)

Any progress?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 04, 2006, 08:31:46 am
Will try soon..  Real life (3yr old, 1yr old, wife, and work -- not necessarily in that order) are taking their toll on my time  :)

Thanx for the encouragement and feedback!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 04, 2006, 12:41:43 pm
.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: BenderTheGreat on April 04, 2006, 05:36:26 pm
I made a token. I like it, I hope you do, if you do, give CONSTRUCTIVE criticism, not  :angry: or  :lame: type comments. Please give REASONS, thank you.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Havok on April 04, 2006, 07:53:24 pm
Nice Star Trek font, but the text in the upper right area would be illegible, I would think, when made to scale.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 04, 2006, 11:50:46 pm
not a bad attempt BenderTheGreat I have added my suggestions if you want to mess whith it some more....

I would  put the "All your" on one line above BYOAC...

the "build restore play" is to hard to read at that font but it could be the compression, try to arc it around the top....

Try to arc the "1 credit" around the bottom...

and maybe a background graphic (circles, stars or lines) to give it a little omph..

I like it as a simple tails design though.....

keep playing with it and try some other stuff....

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 05, 2006, 03:03:13 pm
o.k. here's another one with a better star pattern....

either my ideas are the suckiest of suck and your being polite by not saying anything

or

my designs are the shizzle and you are both awestruck and speechless


I'm going with the later one myself......

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 10:12:28 am
Thinking out loud here...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 10:18:31 am
damn joymonkey that is a great start.... you may try to make the BYOAC more blockier to give it a pixilated look...

other than that I like what I see so far
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 10:20:03 am
but wait, there's more!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 10:24:33 am
I may have to back to the drawing board now that the competition is stepping up
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 10:44:21 am
One more on this theme.
One thing that might come up with this design; I know references to PacMan were removed from previous tokens for copyright reasons, but I think this Space Invaders style is generic enough to get away with.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on April 06, 2006, 10:51:10 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45335;image)

I like this one.  I think it looks more like a front, though.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 10:53:00 am
I've been wondering, what exactly distinguishes a front design from a back design? Is there specific text that should be on each?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 06, 2006, 11:21:42 am
Nothing really. Historically the 'front' has been 'fancier.'   It's a philisophical debate more than anything.  If people prefer we can change our lingo to 'A' and 'B' side.  We just need to differentiate them so we don't have repetetive stuff on both sides.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 11:35:28 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 11:45:03 am
wow... I am torn between both token 3 and 4 joymonkey......
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 06, 2006, 11:58:15 am
I _LOVE_ #3..  My only issue with it is you might be alienating some who don't want to see a specific game/type of game on their tokens. 

Although, I guess pretty much anything can alienate some..  So..  Ermm.

I LIKE IT!

(Can you move it to the front/A side so mine has a chance of winning?  :)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on April 06, 2006, 11:59:54 am
Joymonkey's #3 is awesome.  I'm not personally a huge fan of the "star wars imperial logo" style that borders the coin, but beyond that I think it looks great. 

(http://i500.nopdesign.com/skins/wallpaper/sw_imperial_logo.jpg)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 12:17:49 pm
(Can you move it to the front/A side so mine has a chance of winning?  :)

does that mean I need to move mine too  ;D  ;)

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 12:19:44 pm
Here's one without any specific game references. I think it needs something to give it a more arcadey feel though.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 12:26:11 pm
I like the game reference ones... hell I got a handfull of Namco tokens whith Pac-man on them.. but the ones you posted are more unique
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 12:34:57 pm
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 12:50:32 pm
one thing... I'd replace the year with something else since it will be on the reverse side...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 01:10:33 pm
one thing... I'd replace the year with something else since it will be on the reverse side...

Hows this?

Edit: Oops, I typo'd; should be 'All Your Game Are Belong To Us', I had 'Games'
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 01:21:56 pm
gentleman I think we have a winner
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: XtraSmiley on April 06, 2006, 02:11:52 pm
I like the look of the shooter better, but the Pong makes more sense.  I mean in SI, you shot the enemy and it went away, not lost blocks.  On Pong style games the board lost blocks right?

Yeah, I know....

I like the SI one better to.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 03:36:56 pm
one more gag just for the hell of it
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: MinerAl on April 06, 2006, 07:09:21 pm
one more gag just for the hell of it

Winner.

Seriously.

Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...

The "... One Life At A Time" one is sweet.  "Game Not Over" is more MAME specific than BYOAC to me.

I'd like to see a token with a T-Molding theme.  I think T-Molding is most representative of BYOAC 
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: BenderTheGreat on April 06, 2006, 08:23:02 pm
I revised my design, using missioncontrol's suggestions to the best of my Illustrator abilities.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 06, 2006, 09:05:50 pm
Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...

The "... One Life At A Time" one is sweet.  "Game Not Over" is more MAME specific than BYOAC to me.

The phrases are easily switched around, maybe we should have a seperate thread for 'BYOAC Catchy Slogans' where we could decide what everyone would like for 2006 ?

Maybe "Re-playing the dream since 1998" ?
or "Token Good for One 80's Flashback" ?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 11:08:18 pm
I revised my design, using missioncontrol's suggestions to the best of my Illustrator abilities.

your token didn't show in the thread... probibly because it was a gif... I re-upped it as a jpeg so it could be seen....


I still think it needs a little background artwork to it, but it's comming along nicely
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 06, 2006, 11:12:18 pm
Also... the "All Your ____ Are Belong To Us" seems kind of played out to me...  It was funny in 2000, if you actually knew what video game it was from...
The phrases are easily switched around, maybe we should have a seperate thread for 'BYOAC Catchy Slogans' where we could decide what everyone would like for 2006 ?

I agree that we should have a few slogans submitted to vote on... I'd hate to lose an awesome disign just because people didn't like the slogan...

here We should be focusing primarily on the artwork... but we should add a generic slogan where the slogan would go so that it's easier to see the whole picture....

I'll PM Santoro ans see if he want's to get a BYOAC 2006 slogan for token thread going....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 07, 2006, 04:51:37 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45340;image)

 :notworthy: This design ROCKS!  :notworthy:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 07, 2006, 06:11:58 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45340;image)

 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: GadgetGeek on April 07, 2006, 08:39:42 pm
one more gag just for the hell of it
This one would be great if it had a marble contact paper background!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 07, 2006, 09:20:08 pm
I'm not ignoring you guys, I am thinking about the slogan thing.  I think I'd like to vote on slogans later as mission said because otherwise we might get otherwise good designs voted out because of bad slogans or slogans that a lot of folks don't 'get.'  Search for 'LOTR' and 'TOKEN' and you will see what a big thing slogans were a few years ago. 

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 08, 2006, 12:09:31 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45357;image)

THAT IS GENIUS!!!!! FREAKING AWESOME! What a great way to reference classic games without the whole
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 08, 2006, 12:13:36 am
I like how it combines Breakout with Space Invaders.
It's neither and it's both.
Not a specific game but obviously related to them.
I'm also not a fan of the Imperial logo so #8 is my favorite

/endhaiku ::)

How do I include a "quoted" image in my quote  :-[

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on April 08, 2006, 12:39:22 am
How do I include a "quoted" image in my quote  :-[

Right click the image, "Copy Image Location", then paste the location inbetween the (http://) tags.  The link only works on BYOAC, if you try to use it somewhere else, Saint's hosting won't let you.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 08, 2006, 12:53:36 am
Thanks Kremmit. That's gonna come in handy, just made my life a lot easier.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 08, 2006, 01:18:31 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45340;image)

 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...

Agreed! Pure genius. LOL!  :laugh2:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on April 09, 2006, 08:51:40 pm
Search for 'LOTR' and 'TOKEN' and you will see what a big thing slogans were a few years ago. 

Dude, how dumb would we feel today if we'd gone with the Lord of the Rings reference?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 10, 2006, 07:30:22 am
I like how it combines Breakout with Space Invaders.
It's neither and it's both.
Not a specific game but obviously related to them.
I'm also not a fan of the Imperial logo so #8 is my favorite

Aw shucks, thanks for the praise!

I'm thinking of adding a little 3D element to the base of the BYOAC letters, so the pixels look more like cubes, but I think it might end up a little too messy. I'll see if I have time to revise it today.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: GGKoul on April 10, 2006, 06:44:18 pm
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45340;image)

 :notworthy: This design ROCKS!  :notworthy:

yeah I think that would best go on the flip side of a cocktail coin...

joymonkey if you get a chance how about adding words and details to this one that you did to the Space Invaders one...

Agreed! Pure genius. LOL!  :laugh2:

Winner!!! 
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: stuckpixel on April 10, 2006, 09:48:12 pm
Here is my attempt. Please, if you have any desire to elaborate on the design, go for it. I'm by no means a great photoshop user, and I'm sure there are artists out there that could make the idea shine.

Before someone shouts 'copyright infringment', the idea of a fireball or energy from hands like that is also present in DragonballZ, so I think we'd be able to get away with a 'generic energy from hands' idea.

Text is totally changable as well.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: ARCADE5280 on April 10, 2006, 11:33:23 pm
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45357;image)

Killer Design!!!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: MinerAl on April 10, 2006, 11:39:36 pm
Stuckpixel -

Good concept.  I like it.

You might want to choose more instantly identifiable hands though... 
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 11, 2006, 06:32:11 am
stuckpixel,

I agree with MinerAl thehands need to be more identifiable...

also swap around the "BYOAC" and "No Credit" other than those two things it's a nice clean design....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: KevSteele on April 11, 2006, 08:43:02 am
One last one for today, back to the shooter style since #3 seems to be the more popular option so far.

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45357;image)

I really, really like this artwork!

Super job!

Kevin
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 11, 2006, 09:19:46 am
Oh, COME ON!!  I thought the back thread was for people like me (no talent) and mission (total slacker) so that we'd actually have a chance!

You talented folks need to take your mint-worthy designs to the front thread where they belong!!   ;D

Kidding, of course.  I'm stoked about this year's design!

(Santoro, how can we make sure that fronts and backs 'match'?  There are some GREAT designs that won't necessarily work well together.  Do we vote, eventually, on 'theme', knowing that design elements will probably need to be changed for token consistency?  Thoughts?)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 11, 2006, 09:32:19 am
of course they will match.... they'll be brass on both sides  ::)

from what I've seen so far we're going to have a hell of a token this year
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 12, 2006, 09:48:32 am
I've a question about "what's do-able" as far as minting the tokens.

Is there a minimum stroke size that we can use?
I'm wondering how small I can go for the lines that seperate the pixels in my designs. I have it drawn to scale and right now the lines are .003" thick which sounds like it would be do-able but I just want to make sure before I start elaborating on the design.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: ARCADE5280 on April 12, 2006, 01:41:27 pm
I've a question about "what's do-able" as far as minting the tokens.

Is there a minimum stroke size that we can use?
I'm wondering how small I can go for the lines that seperate the pixels in my designs. I have it drawn to scale and right now the lines are .003" thick which sounds like it would be do-able but I just want to make sure before I start elaborating on the design.

On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 12, 2006, 01:51:41 pm
On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: ARCADE5280 on April 12, 2006, 02:43:19 pm
On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.

The fine details are really going to make the design sweet.  I really like the outline around the "BYOAC" and how it is slightly high than some other lines on the 2004 tokens.  The previous years are really nice!

In illustrator, a stroke of .516pts is .0072in.  My line weights might have to be increased slightly.

What is the width of the "teeth" around the perimeter of the "no cash value" side of the 2004 tokens?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 12, 2006, 07:55:57 pm
I really love all the designs that have been presented so far.  I figure we will leave it open for 1 more week then vote.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 12, 2006, 08:52:35 pm
Looking at the AI file, the 'stroke' of that inner circle is 0.52 .  Is that measured in pixels? 

On the 2004 tokens the inner circle of the "O" in BYOAC is quite fine and about as thin as I would liike to go.  Does anyone have a measurement on that line width?

From the file it's difficult to tell because that line is actually just a stroke (0.516pt). Maybe I should just use strokes for all line elements and they can be made as thick/thin as necessary if and when the time comes.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 12, 2006, 11:35:41 pm
My humble finished tails designs....

1
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=44751;image)

2
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=44765;image)

3
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=45253;image)

I may play around with the one that had the coin slot but the more I look at that one the more I dislike it....

please note that the text is subject to change depending on what popular opinion is on what our 2006 slogan should be...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 13, 2006, 01:42:04 am
for those who do not visit the board discussion threads....

here is my funny one

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 13, 2006, 06:01:15 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

If this one is fixed up with the words like the invaders style, it'll have my vote!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 13, 2006, 06:04:17 am
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 13, 2006, 07:05:50 am
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"

With it not being a MAME token I think we should leave MAME out of it......
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 13, 2006, 07:11:41 am
The missing pixels of the BYOAC text in my last design kind of reminded me of ball & bat games, so I thought I'd try this...

If this one is fixed up with the words like the invaders style, it'll have my vote!

I will get around to finishing off both of my designs soon. (I hope) I'll make the border details of 'breakout style' one just like the 'invaders style' one. (maybe)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 14, 2006, 04:33:23 am
Slogan idea, I hope no one is offended.

"IN MAME WE TRUST"

WITH AT THE BOTTOM

"BYOAC WE DO"

With it not being a MAME token I think we should leave MAME out of it......

Its a WIP
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 14, 2006, 04:56:28 am
how about

"The cabinet is never done"

"Once you start you can't stop"

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 14, 2006, 06:29:52 am
I Like
Quote
"Once you start you can't stop

maybe combine it with the URL address
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 14, 2006, 06:36:24 am
Cant wait till voting time!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 14, 2006, 08:12:57 am
Cant wait till voting time!

yeah I know where my votes are going... unless someone pulls something out at the last minute... come on creative minds let's see some action
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 15, 2006, 04:54:44 am
Heres my  :lame:  attempt at a token design. If anyone wishes to take the basic idea and work on it feel free!

(http://www.geocities.com/aumameman/tkn.JPG)

Another version

(http://www.geocities.com/aumameman/tkn1.JPG)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Crowquill on April 19, 2006, 01:49:26 am
Last-minute submission for the back (wish I had more time).

I figure it pretty much says it all. While being relavent to the games, it also serves as instructions  ;D

The circular border is kind of a coin motif. It started off representing the $3 I'd spend every couple days at the local laundromat, but the design ended up looking like a porthole. So I had to bump it up to a whole week's worth of adolescent game allowance.  :)

As much as I hate using pixelated text, it seems appropriate here.

I'm not sure when Santoro's cutting this off, but please give feedback. If time permits, I have a couple other designs to get together and posted as well.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 19, 2006, 08:06:29 am
I probably won't have time to post polls until this weekend so you have a few days.

Dave
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 19, 2006, 11:38:25 am
Taking my BYOAC lettering and 'cube-a-fying' it is taking a little longer than I expected, mostly because it's not true perspective and I'm just eye-balling a lot of the angles. I might restart it and make the perspective easier to figure out.
Here's what I've got so far...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 19, 2006, 12:23:24 pm
you got to remember you will lose some of the detail once it's shrunk to size
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 19, 2006, 01:04:27 pm
I think this should be okay.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 19, 2006, 01:23:28 pm
Man I love that design.

Joymonkey... when it comes time to bling I think you should look at that desing both the way you have it (with debossed lowered outlines between the cubes and the starburst) AND with no lowered outline... raising the cube edges to one level above the starburst so they sit on top of it (but beneath the black pixels). I bet that'll give it a more dimensional look. Those sorts of details are almost impossible to judge in black and white, so it's probably better left to the bling stage. Could you make a version I can bling from that has the pixels sitting on top of the burst?  :applaud:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Clonedsheep on April 19, 2006, 01:27:46 pm
That rocks joymonkey. :notworthy:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 19, 2006, 01:40:25 pm
I think this should be okay.

I was just about to tell you to get that deign to pixelhugger, but he beat me to it
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 19, 2006, 01:45:55 pm
Joymonkey... when it comes time to bling I think you should look at that desing both the way you have it (with debossed lowered outlines between the cubes and the starburst) AND with no lowered outline... raising the cube edges to one level above the starburst so they sit on top of it (but beneath the black pixels). I bet that'll give it a more dimensional look. Those sorts of details are almost impossible to judge in black and white, so it's probably better left to the bling stage.

I'm not 100% sure I follow you. You mean like this- cube faces and returns on the same level, cube strokes at one level lower (same level as starburst). See attached.

Could you make a version I can bling from that has the pixels sitting on top of the burst?

You mean so the contour thats around the letters doesn't cut into the starburst? I'll give it a go now. Live this second attachment?

Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 19, 2006, 05:03:57 pm
Almost. What I was thinking was...

Cube faces highest... lets call it layer 4. Returns one level below on layer 3. Starburst one level below that on layer 2 and the background itself layer 1. So the cube strokes would actually just be empty, revealing either the starburst or the background... whatever was behind them. Was this built in Ilustrator?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: escher on April 19, 2006, 05:10:07 pm
Almost. What I was thinking was...

Cube faces highest... lets call it layer 4. Returns one level below on layer 3. Starburst one level below that on layer 2 and the background itself layer 1. So the cube strokes would actually just be empty, revealing either the starburst or the background... whatever was behind them. Was this built in Ilustrator?

I was thinking it was limited to three layers.  Is that not the case?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 19, 2006, 05:16:34 pm
No. :) I used 5 levels on last years (including the background). I suppose you could use more but they'd be hard to differentiate.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 19, 2006, 11:34:31 pm
wow.. I thought there was only three layers too....

That changes my design drastically
I call a do over.......





jk mines fine like it is  ;D
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on April 20, 2006, 12:35:40 am
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image)  (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46256;image)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 20, 2006, 06:08:40 am
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image)  (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46256;image)

That's why I asked what the minimum stroke size could be. I can adjust them to whatever width easily, but I'd like them to be as thin as possible without mushing the cubes together.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 20, 2006, 08:34:00 am
Pixel answered that in one of this years' threads... look at posts from about a week ago.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: ARCADE5280 on April 20, 2006, 08:01:00 pm

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image) 

Just when i thought it couldn't get any better!  I really like this one.  I think it will give the token a lot of depth.  Nice work!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on April 20, 2006, 11:23:31 pm
My guess is that the lines between these blocks are too thin and all the blocks will become mushed together.  It's just a guess, but I'd look at some previous tokens for reference.   Those lines look REALLY thin

(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image)  (http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46256;image)

That's why I asked what the minimum stroke size could be. I can adjust them to whatever width easily, but I'd like them to be as thin as possible without mushing the cubes together.

Hey JoyMonkey, I don't know if you saw this, but this is the reply that Santoro posted from Pixel after I raised a similar concern in the other thread:

Per the mint the minimum line width is .002". I think i kept my lines to a minimum of .003 or .004. In the case of the 2005 legibility ( :-[) I think the problem isn't that any line on the number is too small IE below .002 but rather that the space between parts of the number is less than that.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 22, 2006, 12:20:36 am
(http://www.geocities.com/aumameman/tkn1.JPG)

SANTRO

If someone is prepard to rework this design for me I would like to submit it in the final, but it will need a bit of work to get to the right quality for the mint.

ANY TAKERS??
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 22, 2006, 06:49:35 am
I'd still like to tweak mine a bit, but it's been one of those weeks...  Not sure I'll have time today, either..

If not, I"ll probably just submit my last design as a final...  *sigh*

Thanx.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 23, 2006, 12:34:40 am
Okay, here's my final design. I'll shoot these over to Pixelhugger for some blingin too. I'm still not crazy about the ball & bat design, but it seems to be popular so I guess I might as well submit it too.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on April 23, 2006, 01:05:39 am
If you submit both, you split your voter base.  That's why political parties have primaries, so they can put just one candidate forward once they're competing with the other parties.

I like the SI version.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 23, 2006, 01:22:40 am
If you submit both, you split your voter base.  That's why political parties have primaries, so they can put just one candidate forward once they're competing with the other parties.

I like the SI version.

I prefer the SI version too, but figured I'd give both a shot anyway.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: SirPeale on April 23, 2006, 01:40:42 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image)

May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 23, 2006, 09:06:19 am
May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.

I thought the slogan was irrelevant to the designs and would be decided on in a seperate thread at some point?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 23, 2006, 09:11:17 am
Yes, we will be voting on design elements only.  I will state that in the polls.  We can then discuss the winning design to see if there is a poll required for slogans.  We don't want any great designs thrown out because of slogans!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 23, 2006, 09:55:32 am
I can't wait to get to the voting
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: pointdablame on April 23, 2006, 01:00:20 pm
I think adding both designs may split your votes as well JoyMonkey, but both designs are just great.  I think I prefer the Arkanoid/Breakout one a bit more, but damn if they both aren't awesome.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 23, 2006, 01:45:33 pm
I think _THIS_ one is my final design..  Unless someone has some great ideas, I'm done  :)  Just tweaked it a bit and cleaned up some stuff I didn't like.  Not much changed, though...

(http://www.e-funk.net/arcade/tokens/Token8.jpg)

Someone wanted to see it without text in the middle, so here's that version:

(http://www.e-funk.net/arcade/tokens/Token9.jpg)

Does it appear ready to send to Pixel?

THANX!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Crowquill on April 23, 2006, 02:27:25 pm
Due to time, this will be my only submission for the back. This is its final version.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: bossyman15 on April 23, 2006, 03:30:51 pm
I think _THIS_ one is my final design..  Unless someone has some great ideas, I'm done  :)  Just tweaked it a bit and cleaned up some stuff I didn't like.  Not much changed, though...

(http://www.e-funk.net/arcade/tokens/Token8.jpg)

Someone wanted to see it without text in the middle, so here's that version:

(http://www.e-funk.net/arcade/tokens/Token9.jpg)

Does it appear ready to send to Pixel?

THANX!

I like it without "one credit" and I am still worried about what the letters such as L, A etc would look like after its minted.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 23, 2006, 04:49:14 pm
I would really like a different font for the "1" in "1 credit" but it's more about the design than the font at this point and wording can be changed as per the final slogan vote... this is the subbmission I sent to Pixel to bling if the time he has permits...

good luck all who entered artwork for this years token....
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: aumameman on April 23, 2006, 10:20:39 pm
Yes, we will be voting on design elements only.  I will state that in the polls.  We can then discuss the winning design to see if there is a poll required for slogans.  We don't want any great designs thrown out because of slogans!

SANTRO IS 100% CORRECT, THEYRE ARE SOME REALLY COOL DESIGNS THIS YEAR BUT NOT EVERYONE WILL LIKE THE SLOGAN OR MAYBE THE BORDERS DONT MATCH SO WE MAY NEED TO LEAVE THESE ITTY GRITTIES TILL AFTER THE VOTE.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Havok on April 24, 2006, 08:17:24 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46270;image)

May I just say, I *despise* the "All Your Game Are Belong To Us" slogan.  There are tons better that have been mentioned in this thread.

Put me down for liking it! Just don't go with "Game Not Over" - talk about played out...
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 24, 2006, 03:19:46 pm
I think adding both designs may split your votes as well JoyMonkey, but both designs are just great.  I think I prefer the Arkanoid/Breakout one a bit more, but damn if they both aren't awesome.

Yeah they're both great! Submitting both will almost guarantee they loose however. People will either be voting for this design overall or not. Dividing the people who vote for it... even if it's only by a small number... will cripple it all the way out of the running for sure. I'd expect a very tight vote this year.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 24, 2006, 03:28:33 pm
Yeah, on second thoughts I'd better pull my breakout design. It would suck if one of them was to lose by a small amount of votes.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Havok on April 24, 2006, 03:44:58 pm
Yeah, on second thoughts I'd better pull my breakout design. It would suck if one of them was to lose by a small amount of votes.

Why not submit one for the front design?
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 24, 2006, 03:52:33 pm
It'd still split the votes.  :-\
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: jfunk on April 24, 2006, 03:57:58 pm
HOWEVER, if I remember right..  Last year as the top 3 or 4 became clear, people changed their votes..  Is that not possible again?  If JoyMonkey's designs get split votes, people could just change, or he could 'remove' one from the running..?

Just throwing out ideas..
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 24, 2006, 04:01:33 pm
The net result of the switching however only changed the distribution by about 5 votes if I remember correctly. It wasn't a huge shift by any means. Personally I just don't think it's worth the risk.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: quarterback on April 24, 2006, 06:47:26 pm
We could always do a 'ranked' voting with multiple threads.   A "first choice" thread, a "2nd choice" thread and a "3rd choice" thread.  Votes would be weighted with more points for 1st, fewer for 2nd and fewer for 3rd.  It would give a better representation of which designs were the most popular.

The net result of the switching however only changed the distribution by about 5 votes if I remember correctly. It wasn't a huge shift by any means. Personally I just don't think it's worth the risk.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Kremmit on April 25, 2006, 02:12:21 am
Or Joymonkey could just do a "Primary" real quick.  See which of his designs has the most support and then enter that one.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: ARCADE5280 on April 25, 2006, 07:15:09 pm
I vote for the SI shooter version!
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 25, 2006, 07:17:42 pm
Yeah, I've a feeling the shooter version would win, so I'll leave the Breakout one on the sideline for this year.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 25, 2006, 07:53:45 pm
I like the concept of the Breakout bar, but I vote for the SI version as well... feels more balanced and iconic.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 26, 2006, 02:12:09 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=52118.0;attach=46252;image)

shame to see it go but I do like the SI a little bit more
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Santoro on April 26, 2006, 08:53:37 am
So before we vote, I have trademark concerns about the invaders 'turret' thingy.  Does anyone have a close up pic of that from the game?  It might be necessary for Joymonkey to tweak it.  Google didn't yield a good pic for me.

Please discuss.  :)
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: missioncontrol on April 26, 2006, 09:23:42 am
I think it's too generic of a picture to actually fall under the trademark...

especially with all the invader clones out there
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: JoyMonkey on April 26, 2006, 09:43:48 am
I purposefully made mine a little different anyway. Here's the original Space Invaders turret close up.
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: MYX on April 26, 2006, 10:24:49 am
Wow, JoyMonkey, nice job!  :applaud:
Title: Re: 2006 BYOAC Token *BACK* Design Thread
Post by: Pixelhugger on April 28, 2006, 05:35:19 pm
FINAL CALL FOR BLINGING! (Also posted in "FRONT" design thread)

If you want your entry blinged with the rest for voting you gotta get it to me ASAP. Here are the details posted earlier:

If you have created your art in a vector program you can email the file as an .ai or eps to me at mitch@cutandrun.tv. If you have created your art in a raster (paint) program like PaintShop or PhotoShop, send the highest resolution image you can. Whenever possible send the original layered PSD file (PhotoShop only). Otherwise send a high quality JPEG, Pict, Tiff, Targa whatever.

This is going to be a time consuming process, so final/actual entries only.

Disclaimer: If you only have a low resolution version of your artwork (non vector based, under 1000 pixels across, it may not bling well.