Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: RobotronNut on January 08, 2006, 12:15:16 pm
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which games require buttons to be specific colors? the only one i can think of is bust-a-move:
(http://images.webmagic.com/klov.com/images/10/1066085304.jpg)
i guess i'll use these button colors for my panel, unless a better idea emerges...
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When you say Bust a Move, I think you mean "Neo Geo games".
And those colors in your pic are wrong. I think it's supposed to be this order:
A = red
B = Yellow
C = green
D = blue
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Mousetrap is much easier if your buttons are the same colors as the gates you have to open.
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When you say Bust a Move, I think you mean "Neo Geo games".
And those colors in your pic are wrong. I think it's supposed to be this order:
A = red
B = Yellow
C = green
D = blue
Yep ... took the buttons out of mine today for a cleaning (Christmas party mishap with kids and cola) and had to check HardMVS to get the colours in the right spots.
Cheers.
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Trivial Pursuit used a red button and a green button. I think they were illuminated rectangular buttons. If memory serves, red was on the left and green was on the right. Tried to find pics but no luck.
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... And those colors in your pic are wrong. ...
very interesting. searching a couple of arcade machine databases for "bust-a-move" yields at least 4 variations of the control panel! :-\ i guess i'll use the following colors, as suggested by a couple of you:
(http://img.photobucket.com/albums/v465/ybmkt/NeoGeoMvs.jpg)
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... And those colors in your pic are wrong. ...
very interesting. searching a couple of arcade machine databases for "bust-a-move" yields at least 4 variations of the control panel! :-\ i guess i'll use the following colors, as suggested by a couple of you:
(http://img.photobucket.com/albums/v465/ybmkt/NeoGeoMvs.jpg)
It's a Neo Geo layout (Bust-A-Move doesn't care much since it uses one button!) and that is the correct one (matches the original flyer) ... although I don't think I've ever seen one on location or at auction that hasn't got it messed up.
Cheers.
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... And those colors in your pic are wrong. ...
very interesting. searching a couple of arcade machine databases for "bust-a-move" yields at least 4 variations of the control panel!
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Despite the original colors, all Neo-Geo games I know of have the buttons labeled A-D in their instruction screens.
Chicken Shift uses color-coded buttons the same way Mouse Trap does. Blue things are moved or activated with the blue button, red things are moved or activated with the red button.
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Despite the original colors, all Neo-Geo games I know of have the buttons labeled A-D in their instruction screens.
I think most of them use a graphic showing both the button color and the A-D label, although I think there may be some with just the graphic. And if you don't have your CP labeled with A-D, the intro screen won't help you much.
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thanks for all the replies.
i guess i'd forgotten that bust-a-move only needs one button. so the only games mentioned so far where button colors are part of the game play are:
mouse trap
trivial pursuit
chicken shift
since these are not particularly important to me, i guess i'll just choose colors based on aesthetics, rather than function.
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Relief PItcher is easier with the correct colors.
(http://images.webmagic.com/klov.com/screens/R/xRelief_Pitcher.png)
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lets not forget Wheel of Fortune uses 3 colors for players.
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lets not forget Wheel of Fortune uses 3 colors for players.
or Gauntlet, but the CP is painted rather than the buttons.