Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: muffin man on December 31, 2005, 12:17:06 pm

Title: what u guys think of my cpo template
Post by: muffin man on December 31, 2005, 12:17:06 pm
(http://img.photobucket.com/albums/v690/djmus/MusControlPanelTemplate.jpg)

the mdf im using is 5/8"

hey also how much does kinko or someone can print thins at actual scale does anyone know?

comments?
Title: Re: what u guys think of my cpo template
Post by: RobotronNut on December 31, 2005, 02:27:22 pm
i'm not aware of any games that use two rows of 4 buttons, but there are definitely games with 2 rows of 3 and games that have an extra button for your thumb.

i'd suggest two rows of 3 plus a button for the thumb, for example, this slikstik:

(http://www.slikstik.com/images/quad.jpg)
Title: Re: what u guys think of my cpo template
Post by: vader on December 31, 2005, 03:31:50 pm
I'm also not aware of any game that uses more than 2 rows of 4 for players 1 and 2 unless your gonna run some console emulator, and players 3 and 4 only need 4 buttons max

Cheers,

Tim
Title: Re: what u guys think of my cpo template
Post by: JonnyBoy on December 31, 2005, 03:55:48 pm
Also, are you planning on adding a trackball and spinner?

My friend thinks I'm crazy for going all out with the trackball and the spinner but my logic is, if we are going to do this we might as well go the WHOLE way.

It looks like you have plenty of space in the middle of the panel.  ;D
Title: Re: what u guys think of my cpo template
Post by: muffin man on January 01, 2006, 12:20:35 am
yea im gonan run some console ems so thats y i have 8 buttons and no im not placing a trackball or spinner middle im just gonna probally leave it
Title: Re: what u guys think of my cpo template
Post by: muffin man on January 02, 2006, 04:44:30 pm
so what you guys really think? im gonna go it printed to overlay on mdf and cut

so some inputs please
Title: Re: what u guys think of my cpo template
Post by: RobotronNut on January 02, 2006, 05:11:24 pm
the choice of controls is determined by what you want to play. sounds like you've already made that decision. (my approach is the opposite of yours: include many different types of controls and keep a single user centered as much as possible, rather than standing off to one side.)

to test your layout, print it out full-size, get 3 friends, and see if you can play comfortably, without bumping elbows.