Build Your Own Arcade Controls Forum
Main => Project Announcements => Topic started by: digitalarcade on December 26, 2005, 08:37:58 pm
-
Some very dusty pics of the cabinet - the flash of the camera has picked up every dust particle!!. The photos do not do the cab justice.
2-player controls all wired and working. The control panel is detatchable.
To do:
1) Second control panel with Trackball and buttons
2) Get the coin door to work
3) Clean up the cab
...all by Friday ;)
(http://www.digitalarcade.co.uk/cratermass/DSC05120001.jpg)
(http://www.digitalarcade.co.uk/cratermass/DSC05118001.jpg)
(http://www.digitalarcade.co.uk/cratermass/DSC05117001.jpg)
(http://www.digitalarcade.co.uk/cratermass/DSC05115001.jpg)
Visit www.retrofusion.co.uk for Issue 0 of a new mag
-
Very cool, dig the chrome Tmolding.
-
Cabinet finished.
More pics can be seen on my website here : http://www.digitalarcade.co.uk/cratermass_Cab.htm
I did detachable controls in the end which worked out real well. Playing Star Wars on the trackball with the lights dimmed low was truly a nostalgic moment.
(http://www.digitalarcade.co.uk/cratermasscab/DSC05129001.jpg)
(http://www.digitalarcade.co.uk/cratermasscab/DSC05125001.jpg)
-
Hmm, Donkey Kong is vertical though. No joy controls on either end? I think the great advantage of Cocktail cabs (and one reason I ALMOST wish I had done one) is you can have the standard controls on either end, and then rig a 3rd like yours on the side, enabling basically all orientations of games. Where to put a trackball/spinner may be an issue, but I suppose if you forego 2-player flipping, you could make one end have joy, the other trackball/spinner, and then both on the side.
Looks very nice though.
-
Made to order - this is what the chap wanted