Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: RTSDaddy2 on December 23, 2005, 09:05:22 pm
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I bought one of their $69.99 models (formula force) for the PC for my wife (really, I did - she loves racing games).
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wish I could help.
I have 2 sidewinder's
1 Force feedback 1 not
both work fine
got mine for under $30.00 each
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Did you try setting it as an analog device?
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Hey brophog:
No, come to think of it, I don't think I did. I'll give that a try also. I'm also going to try just reloading the software tomorrow after she opens it. I'm not sure I had a "clean slate" to start working with. Tried tinkering with it one day when she wasn't here, but didn't have much time and nearly got caught....I'm thinking that might help too.
Thanks though...I'll give it a try!
"Some girls get diamonds....mine gets arcade controls."
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FWIW, I think a racing standalone cab is in my future too. What is it with wives and driving games?
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Beats me - mine actually wanted light guns, but I don't have a vid card with video out yet.
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Even when we go to the arcade (or closest facsimilie these days), all she plays are the driving games.
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UPDATE: On Christmas morning, when she plugged it in, the wheel and peddals worked PERFECTLY with "Outrun," which she loved. We're trying now to figure out the best "sensitivity" level to use, but MAME registered the whole thing. Now I've just got to figure out why it's not doing so on Turbo. Could that be the dual axis thing?
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You better be careful RTSDaddy you might just get a phone call one day from someone asking "if your wife would like a free cockpit racing cabinet" like my hubby did one day. check out this post http://forum.arcadecontrols.com/index.php?topic=43723.0
I bought my hubby a logitech momo wheel to build a racing cabinet which then ended up becoming used in this cockpit. Of course we needed two wheels so we could race together and we also have a PC logitech formula force wheel as well. I havent had much luck configuring it for mame, cept outrun and a few others. They work great with PC racing games.
Its great your wife is into racing as well as you -enjoy it, its lots of fun when you can enjoy this hobby together
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Hey Atari2600Chik,
If my wife got that phone call, we probably wouldn't need the wheel!
I appreciate your comments...and so's everyone will know, I do appreciate her love of the hobby too. She was down sawing off parts of our marquee retainer with me yesterday. Don't kid yoursef, I know how lucky I am...I just thought it was a pretty good quote right around Christmas! :D
For that matter, my 3 year old is also into "retrogaming" now. Would just as soon play DK as anything else. You think that doesn't make me happy, what with all the ultra-violent platform games that are out now, you'd really be crazy. Now listen, I've got nothing against the "mature" games...but you need to be "mature" enough to play them....and 8 - 12 certainly isn't in my book, to say nothing of kids my daughter's age. Just my two cents (can anyone else smell the topic thread shifting?). I'll stop with that - I'm just glad she likes simple games like "Chicken Shift" and "Hatris" (her two favorites right now)
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... Now I've just got to figure out why it's not doing so on Turbo. Could that be the dual axis thing?
It very well could be. (Depending what you mean by "dual axis")
Turbo, at least in mame, uses a digital (aka on/off) switch pedal, while outrun uses analog pedals.
The above isn't all that important, except combined with three other facts. - PC seperated pedals (dual axis accel & brake) default at one end of each axis
- Mame assumes every analog axis' default are the "center" of the range.
- When converting form analog device to digital input, less than center = one digital input and greater than center = other digital input.
So for example: the accel pedal outputs to Z axis, starting at zero when not pressed, increasing to 1024* as pressed all the way. Mame will assume the defualt of the Z axis is 512, and thus treat an unpressed pedal as pressing "Z axis down" if simulating a digital input (such as with turbo's accel).
Mame only runs into this problem when the pedals are on seperate axes. So you could set the driver to use "combined axis", "single axis", "joined axis" or "Y axis" pedals (different drivers call it different things), but this is usually hard to switch quickly (again depending on the driver) and does effect other games. If the pedals are in dual axis mode already, I'd try: enter mame's remapping UI (tab, this game), going to accel, half pressing both pedals before next step, enter (to start remapping input), press the accel pedal all the way down (not quickly), return to center, and repeat for brake. It's worked for me before.
*BTW, the 1024 I used in this example is a valid number; 256 was a gameport analog limit, and if you have USB analog inputs the max limit is 4,294,967,295 (4GB!) per axis in windows. Of course, only the high quality devices go above 256 per axis.