Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: Kryten on December 23, 2005, 02:00:56 am

Title: 2 spinner CP layout
Post by: Kryten on December 23, 2005, 02:00:56 am
Anyone have any examples of CP layouts that use 2 spinners I am trying to plan a 2 Player layout that includes a 2 1/4" trackball.

-Darryl
Title: Re: 2 spinner CP layout
Post by: Kryten on December 24, 2005, 03:33:42 am
This is what I have so far any suggestions? Does this look workable?

I want to use the spinners for driving games, Warlords, Arkanoid, Tempest and maybe Ikari warriors.

Thanks

-Darryl
Title: Re: 2 spinner CP layout
Post by: Necro on December 24, 2005, 10:54:58 am
One comment I think someone made in another thread that I'll just relate to you here - people normally hold the spinner in their right hand, hit the buttons with their left.  Basically the opposite of how they hold a joystick.

I may be getting this wrong - there is a thread where someone was asking for critique's about their CP layout that it was in.
Title: Re: 2 spinner CP layout
Post by: Kryten on December 24, 2005, 05:33:22 pm
I did find a few threads talking about 2 spinners but none with layouts.

my thinking was that if you were playing single player games that only use one spinner you could stand in the middle and hold the right spinner in your right hand and use the buttons on the left.

I was thinking of gas and brake pedals at the bottom corners of the cabinet for diving games.

_Darryl
Title: Re: 2 spinner CP layout
Post by: Necro on December 28, 2005, 01:16:14 pm
Just curious, but where/how are you getting your spinners?  I really want one, but the $100 for one from slikstik seems a bit...high.

If your hacking them together, what directions are you using?
Title: Re: 2 spinner CP layout
Post by: ahofle on December 28, 2005, 01:27:26 pm
One comment I think someone made in another thread that I'll just relate to you here - people normally hold the spinner in their right hand, hit the buttons with their left.  Basically the opposite of how they hold a joystick.

I may be getting this wrong - there is a thread where someone was asking for critique's about their CP layout that it was in.

I agree.  The only exception to this 'spinner on the right' thing that I can think of would be Tron, but unless you plan on adding a flight stick or top fire joystick, it wouldn't matter anyway.  I would put the joystick on the left, then the buttons, and then the spinner for each player.  Although I don't recall ever seeing a setup like that, I think it would be great for two player spinner games like blasteroids and racing games.
Title: Re: 2 spinner CP layout
Post by: Kryten on December 29, 2005, 08:10:47 pm
I am going to try to make my own I have a simple design in my head and I have collected most of the parts so if it works out well I will post it.

I was thinking of using at least one topfire joystick.

Where is the best place for mouse buttons to go with the trackball?

-Darryl
Title: Re: 2 spinner CP layout
Post by: MikeQ on December 29, 2005, 11:40:50 pm
I've been working with the input port code in mame a lot lately and I'm not sure Mame on Windows could handle 2 spinners.  There is an OS specific map that maps mame inputs to OS inputs. In the code_map, a second dial is an ANALOG_VALUE_INVALID.  If you think about it, what are you going to map the second spinner to?  You can have more than one mouse in windows but the all control the same pointer.  You might be able to map one to the mouse x axis and the other to the mouse y axis but I'm not sure how.
Title: Re: 2 spinner CP layout
Post by: Kremmit on December 29, 2005, 11:54:07 pm
It's possible to get MAME to recognize two spinners. 

Let's see, there was a thread recently...

Here it is:
http://forum.arcadecontrols.com/index.php?topic=36824.0