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Main => Software Forum => Topic started by: creatine28 on January 29, 2003, 07:41:02 pm

Title: Problems with Alligator Hunt?
Post by: creatine28 on January 29, 2003, 07:41:02 pm
Anybody having problems running Alligator hunt using Dos and Advance mame .63?
Title: Re:Problems with Alligator Hunt?
Post by: Tiger-Heli on January 31, 2003, 10:05:00 pm
Sorry, I use command line mamew, but I assume you realize that Aligator is not fully working in 0.64 and aligatun is working.
Title: Re:Problems with Alligator Hunt?
Post by: Howard_Casto on February 01, 2003, 06:59:44 pm
Yes, the parent rom has a rather odd form of copyright protection.  The game will load to the first stage, and you can move around and shoot, but there is nothing to shoot at. :D  Try the clone, it's fully playable.  
Title: Re:Problems with Alligator Hunt?
Post by: creatine28 on February 05, 2003, 02:40:50 pm
Switched from Advance mame .63  to dmame.64 and the games that didn't work, now work.  It must be a bug in the advamame.63 release I would guess?   I would still like to run Advance mame .64 realease, I love  having the many choices of resolution that Advancemame offers, just waiting  for the new one to come out.

Title: Re:Problems with Alligator Hunt?
Post by: Minwah on February 05, 2003, 07:09:13 pm
Alligator Hunt *shouldn't* run properly even in standard 0.64.  As Howard said there's nothing to shoot at...unless you use Alligtor Hunt (unprotected).
Title: Re:Problems with Alligator Hunt?
Post by: creatine28 on February 05, 2003, 07:24:07 pm
Actually what was happening was that I kept getting a message stating "unsupported bit rate" for that game and a few others, but when I changed to dmame64, now I don't get that.  It was more of an issue of can I run the game at all?
Title: Re:Problems with Alligator Hunt?
Post by: Minwah on February 06, 2003, 07:43:17 am
Actually what was happening was that I kept getting a message stating "unsupported bit rate" for that game and a few others, but when I changed to dmame64, now I don't get that.  It was more of an issue of can I run the game at all?


Ah I see!  Well at least you have it working for now, hopefully you shouldn't have to wait too long for the new AdvMAME...