Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: freakinshoe on October 24, 2005, 07:42:05 am

Title: game disclaimers
Post by: freakinshoe on October 24, 2005, 07:42:05 am
is there anyway to get rid of the game disclaimers that come up at the beginning of most games in mame 0.99?
Title: Re: game disclaimers
Post by: RayB on October 24, 2005, 11:22:53 am
yes. Turn them off.
 ;D
Title: Re: game disclaimers
Post by: u_rebelscum on October 24, 2005, 12:29:09 pm
Play the game once. ;)
Title: Re: game disclaimers
Post by: Howard_Casto on October 24, 2005, 12:31:06 pm
Just to clarify what rebel meant....  as of .99 you CAN'T turn them off.   :(  This is one of Aaron's stranger removals, considering that it had been included for the last several versions. 
Title: Re: game disclaimers
Post by: RayB on October 24, 2005, 03:08:44 pm
Just to clarify what rebel meant....
Title: Re: game disclaimers
Post by: SirPoonga on October 24, 2005, 03:16:12 pm
Heh.  I think the current way is better.  Show the OKs the first time and then bypass them.
Best of both worlds.  The disclaimer still shows, but is only annoying the first time.
Title: Re: game disclaimers
Post by: Lilwolf on October 24, 2005, 05:36:54 pm
He readded it when he got the run once and ignore it worked again.

Its not all that big of a deal... unless you odn't have a joystick on a control panel.  This makes it a real pain.

I have to switch button A to O and button B to K on my spinner control panel.  (I could do it left and right... but O and K does just fine also)
Title: Re: game disclaimers
Post by: Howard_Casto on October 24, 2005, 06:25:33 pm
Agreed... I was thinking of making some dedicated panels, but the fact that I need left and right pretty much screws up that idea. 

I think it'd be ok if analog movement registered an ok as well.  Every panel is going to have a trackball, spinner or yoke/wheel if it doesn't have a joystick. Heck even lightguns would work.... shoot the left side then shoot the right. 
Title: Re: game disclaimers
Post by: mahuti on October 24, 2005, 08:56:03 pm
Right, but if you play it once... it goes away, so it's not that big of a deal. Realistically... most people probably only play a few hundred games... tops. Granted, if you went through a list like that, its probably about an hours worth of work, but not too bad.
Title: Re: game disclaimers
Post by: u_rebelscum on October 24, 2005, 11:06:06 pm
Its not all that big of a deal... unless you odn't have a joystick on a control panel.  This makes it a real pain.

As long as you have two buttons, it's easy.  In mame, remap UI_left and UI_right to any two buttons.  Using the ctrlr file is better than the in-game remapping, IMO.  For example, remap UI left to "left or key_1" and UI right to "right or key_ctrl", so you could do the joysick left-right or player 1 start - player 1 button 1.

Quote
I have to switch button A to O and button B to K on my spinner control panel.  (I could do it left and right... but O and K does just fine also)

You can do it that way too, but it takes more steps.  You have to remap mame this way too, so you could skip switching the encoder step if you just remap mame's UI left & UI right.


Agreed... I was thinking of making some dedicated panels, but the fact that I need left and right pretty much screws up that idea. 

I think it'd be ok if analog movement registered an ok as well.  Every panel is going to have a trackball, spinner or yoke/wheel if it doesn't have a joystick. Heck even lightguns would work.... shoot the left side then shoot the right. 

Yes, the problem is it won't work with the relative analog movements (aka mouse-type inputs) if you don't have two buttons.  However I can't see many dedicated CPs without at least one start button and one action button, or two start buttons.  This covers the golf games, supersprint/offroad (2+ players), and marble madness (2 player) fine.  A single trackball only CP, or a single spinner CP, if made for trackball/spinner games in general will have enough buttons, too.  You only run into problems if you do, for example, and one player marble madness only CP.

Absolute analog inputs work fine (remapping to UI left/right might be needed).  Heck, in theory lightguns will work if you enable lightguns and remap correctly.  (But probably need to edit file by hand, with the way mame looks at remapping to an analog input.)  Can't test it though, since my CRT doesn't work anymore: I'm stuck with LCD only. :(  (I frown 'cause I don't have both types; the LCD is okay for most stuff, but I miss my CRT for the stuff it's better at.)
Title: Re: game disclaimers
Post by: Abomination on October 24, 2005, 11:32:23 pm
I have the latest version of mame and no matter how many times I start a game that disclaimer screen pops up and I have to do the left/right thing, is there a setting to only make it work once
Title: Re: game disclaimers
Post by: AllisterFiend on October 25, 2005, 05:01:14 am
I have the latest version of mame and no matter how many times I start a game that disclaimer screen pops up and I have to do the left/right thing, is there a setting to only make it work once

I also use the latest version (.101) and I play Galaga alot, I get the disclaimer about the game not being 100% every time.  Not a big deal really, but it would be nice to be able to turn it off or even it showed up once and then went away.

Allister Fiend
Title: Re: game disclaimers
Post by: Tiger-Heli on October 25, 2005, 08:07:11 am
I have the latest version of mame and no matter how many times I start a game that disclaimer screen pops up and I have to do the left/right thing, is there a setting to only make it work once

I also use the latest version (.101) and I play Galaga alot, I get the disclaimer about the game not being 100% every time.
Title: Re: game disclaimers
Post by: Minwah on October 25, 2005, 08:55:49 am
Also, on the first problem, I think MAME is just looking for a gamename.ini file (automatically created when you play it, so you could create a blank file and run a batch file to copy it with every MAME romname) (old trick).

Do you mean \cgf\gamename.cfg file?

Just carrying on from what u_rebel said...mapping the ok inputs is easy - I bet most panels have 2 buttons on.  I use this method on my 360deg wheel panel, just use 2 fire buttons.  I could use the shifter if I didn't have any actual 'buttons'.
Title: Re: game disclaimers
Post by: Tiger-Heli on October 25, 2005, 09:02:16 am
Also, on the first problem, I think MAME is just looking for a gamename.ini file (automatically created when you play it, so you could create a blank file and run a batch file to copy it with every MAME romname) (old trick).
Do you mean \cgf\gamename.cfg file?
I don't think so - haven't actually tried it since about R36 or so - back then there were no .ini files.

Whichever one MAME creates automatically - I would recommend playing one game, see ing which gamename.xxx file was just added and copying that one.
Title: Re: game disclaimers
Post by: Minwah on October 25, 2005, 10:23:38 am
I don't think so - haven't actually tried it since about R36 or so - back then there were no .ini files.

Whichever one MAME creates automatically - I would recommend playing one game, see ing which gamename.xxx file was just added and copying that one.

MAME creates the .cfg files automatically.  AFAIK gamename.ini files must be created manually.

Sounds like it might work...just not sure what would happen if you used an empty file.  Copying an existing one could mess with the controls etc. possibly.
Title: Re: game disclaimers
Post by: 2600 on October 25, 2005, 10:34:36 am
Mame creates a /cfg/romname.cfg file.

This is the second time I've seen this suggested this week and I would highly suggest not copying one games cfg file to another.  The cfg files are game specific and are basically a mapping of the inputs which include controls, dipswitches, coins, etc for each game.  I would think this would be a sure fire way for bad things to happen and lead to chasing down of unecessary bugs created by the user.


*Edit* Woops Minwah posted before me.
Title: Re: game disclaimers
Post by: Buddabing on October 25, 2005, 10:36:09 am
is there anyway to get rid of the game disclaimers that come up at the beginning of most games in mame 0.99?

In MAME v0.99 you can still add skip_disclaimer 1 in the mame.ini. It was taken out for v0.100.

I've readded the option in my BuddaMAME build.

Title: Re: game disclaimers
Post by: Tiger-Heli on October 25, 2005, 10:36:26 am
Okay, well it was a good idea back in the 0.36 days . . .
Title: Re: game disclaimers
Post by: mahuti on October 25, 2005, 01:11:05 pm
Gotta make sure your folder isn't "read-only" as well. That has tripped me up quite a few times... I'm not sure why my comp seems to constantly default new folders to read-only, but it screws up file creation in mame and FEs and such.
Title: Re: game disclaimers
Post by: RayB on October 25, 2005, 05:39:30 pm
Some anti-virus programs do that. For your protection.
Title: Re: game disclaimers
Post by: mahuti on October 25, 2005, 06:39:33 pm
gee... aren't we lucky. Wish my Macs had software that worked as good as that... it's so fun constantly changing the permissions on junk.