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Main => Artwork => Topic started by: Bones on October 20, 2005, 07:19:01 am

Title: Arcade Bones side art concepts
Post by: Bones on October 20, 2005, 07:19:01 am
Playing with ideas/sketches at the moment regarding sideart. Image is in concept mode so ignore the rough areas.

Artwork has been stolen from those with talent who put in the effort, I can only take some credit for the composition.






Title: Re: Arcade Bones side art concepts
Post by: Ad_Enuff on October 20, 2005, 08:08:18 am
Personally, i think it wastes alot of good space on the side

Orange? really? I dont think you'll stand it after a month..maybe a more neutral colour....black.....perhaps...

the artwork also seems squashed? Thats because its a composite of bits rather than dedicated sideart.

Have a rethink....theres nothing wrong than using the Offical Space Invaders Sideart if thats what your really after and then if you REALLY want to add the "Last Stand" over the top....

Juts my 2 cents....

Title: Re: Arcade Bones side art concepts
Post by: Bones on October 20, 2005, 09:08:13 am
The world has enough black cabinets and besides, it's already painted. But thanks for the critique.
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=35285.0;id=18834)
Title: Re: Arcade Bones side art concepts
Post by: Ad_Enuff on October 20, 2005, 09:15:32 am
The world has enough black cabinets and besides, it's already painted.

But the problem I see is too much contrast, grey/black sideart on a bright orange cab....

If you want to put something that will go with it try Donkey Kong/DK  Junior on the side....at least its more in keeping with the real machines colours.
Title: Re: Arcade Bones side art concepts
Post by: nostrebor on October 20, 2005, 02:32:08 pm
Knowing a bit about the concept, I like the art. I also like the orange. There area enough black cabinets out there.

The thing that strikes me weird is the bottom of the art just seems "chopped" off. It just doesnt fit the shape of the cabinet there. This is a first blush impression of course.
Title: Re: Arcade Bones side art concepts
Post by: Ldsfunaz on October 21, 2005, 07:03:59 am
Bones, Why you straying so much from your CP artwork.
Title: Re: Arcade Bones side art concepts
Post by: Ad_Enuff on October 21, 2005, 10:34:34 am
I also like the orange. There area enough black cabinets out there.

I'm not disputing the colour ie orange as a cab colour, what I'm saying is that there is too much bare cab exposed and teh sideart is a high contrast to its cab.

If it were me, I'd chose a more colourful sideart different to the one above just becuase its drab compred to the cabs orangness. To me it just doesnt look right.

Nintendo had cabs that were orangy....perhaps do one on that? Or Burger time.....
Title: Re: Arcade Bones side art concepts
Post by: Bones on October 21, 2005, 05:30:16 pm
Bones, Why you straying so much from your CP artwork.  That thing is awesome, I would keep it the same style, get your energy ball on the side. 

-LDS-
Pretty much the sole reason I decided not to use the energy ball artwork is because I just couldn't get it to blend with the hideous orange. The CP artwork is on a black background and when I was playing around with the same design for sideart I just couldn't make it work.

But this is early days so nothing is in concrete. I adore the space invader city artwork and thought it would flow well with the rest of my space invaders theme, maybe I am wrong.

Time will tell!
Title: Re: Arcade Bones side art concepts
Post by: missioncontrol on October 22, 2005, 11:49:26 pm
it's about time someone else went against the standard of a black cabinet. Mines a bright yellow. They are arcade cabinets not furnature make them stand out.

BTW I do like the sideart WIP
Title: Re: Arcade Bones side art concepts
Post by: Ad_Enuff on October 23, 2005, 06:47:16 am
it's about time someone else went against the standard of a black cabinet. Mines a bright yellow.

See bright yellow and black go well togther colour wise, Pac-Man is a good example of this.

Orange on the other hand is different. Plus teh image contains more grey than black.

I have nothing against orange cabs at all, but what I'm saying is that you need maybe something else sideart wise.

Believe me it will look so much better....

Title: Re: Arcade Bones side art concepts
Post by: Bones on October 23, 2005, 07:00:03 am
I have been busy on other things. When time allows I will work on it some more.

Remember, not a work in progress but an idea in progress. Once the idea is right I will experiment more with the colours.
Title: Re: Arcade Bones side art concepts
Post by: mahuti on October 25, 2005, 04:49:31 pm
Orange and black go perfectly together Ad... halloween anyone? The problem here is the arbitrary cutoff point of the artwork... can't say about the integration of the CP (I"m not familiar with your CPO) but you can make this sideart work.
Title: Re: Arcade Bones side art concepts
Post by: mahuti on October 25, 2005, 04:51:10 pm
i'd go all the way to the edges, too... if you can. you can always make it bigger, then cut it back after you apply it to the cab.

I'd leve out the lens flares, though, and use stylized lineart for the stars... like defender. maybe use the invaders shapes instead of the UFOs. would be supercool then.
Title: Re: Arcade Bones side art concepts
Post by: nostrebor on October 25, 2005, 05:41:07 pm
YES!

This feels much better to me eyes!
Title: Re: Arcade Bones side art concepts
Post by: Ldsfunaz on October 26, 2005, 02:52:47 am
better, but i still feel like something does not flow, i cant quite put my finger on it.. :-\
Title: Re: Arcade Bones side art concepts
Post by: Bones on October 26, 2005, 03:03:43 am
Thanks for the efforts mahuti. I am still consumed with other things at the moment and will re-visit this with a fresh head in the not to distant future....
Title: Re: Arcade Bones side art concepts
Post by: Ad_Enuff on October 26, 2005, 05:12:05 am
Orange and black go perfectly together Ad... halloween anyone? The problem here is the arbitrary cutoff point of the artwork... can't say about the integration of the CP (I"m not familiar with your CPO) but you can make this sideart work.

See the mock up you did definately works....the grey blended floor has now gone using the orange cab as background and pushing it so it covers the whole side does look much more sexy....

My beef wasnt the black and orange it was more the grey and orange.

As you say Halloween is a very good example of how black and orange look great and create a great contrasting look.

Also whilst in Illustrator you coudl change the colour of the Space Invader from its RED shading to the same colour as your CAB......

Just a thought....

Title: Re: Arcade Bones side art concepts
Post by: Ldsfunaz on October 26, 2005, 05:18:48 pm
yeah, i was thinking there needs to be a little orange in the art, to mesh it all together.

i think that's what it is missing....
-LDS-
Title: Re: Arcade Bones side art concepts
Post by: ginno on October 28, 2005, 07:24:37 pm
maybe it would be better the artwork at the bottom and use the background orange as the skyline as opposed to reying to blend it into the earth...

just an idea
Title: Re: Arcade Bones side art concepts
Post by: mahuti on October 30, 2005, 08:51:27 pm
 :-\

With illustration... it's usually best to leave it to have some room to breat at the bottom, to give it some depth. Putting the art at the bottom will only create more problems, not fix the current ones.

I started working on doing some stuff to the sky to work it all together, but I really have to finish up some paying projects first. maybe tomorrow (or maybe not at all)
Title: Re: Arcade Bones side art concepts
Post by: Bones on October 31, 2005, 07:56:54 am
I am still working on overall composition and have experimented a bit with colours.

Although I really dig the way mahuti has blended the rocks into the cabinet paintwork, I have all but made a decision to keep the printout as one single piece. I like the effect when an image has areas that overflow onto the paintwork giving the effect that it is leaping out of the canvas and will further play with this type of effect concentrating mainly around the aliens foot. I do want to avoid cutting the print into separate pieces to compose the final image though....

Straight cut-off at base still exists but is now angled and solid black, I think it looks better than cut-off in my original concept. I am still being stubborn on this straight edge for now because I believe it will make things easier during application and give a better result. I have never done anything like this before so perhaps I am just being over cautious.  ::)

Also keen in the addition of some invaders ships in their classic formation as was earlier suggested but this will take some time....

Cheers,
Bones
Title: Re: Arcade Bones side art concepts
Post by: Bones on October 31, 2005, 08:05:54 am
I just realised in the previous image I cut the rocks off at the base. Rather than edit, I will add both pics as a comparison.
Title: Re: Arcade Bones side art concepts
Post by: Grasshopper on October 31, 2005, 08:11:48 am
Why not make the rocks orange? Then you'll create the illusion that the bottom area of the cab is a smooth sandy patch of ground.
Title: Re: Arcade Bones side art concepts
Post by: Bones on October 31, 2005, 08:19:14 am
You know I actually tried that but with the yellow colour in "Last Stand" and the red on the invader, I just couldn't pull it all together.

Orange in the pic actually made it look worse. I think orange is one of those colours where just about every other colour seems to challenge it or something......
Title: Re: Arcade Bones side art concepts
Post by: Grasshopper on October 31, 2005, 08:25:32 am
Why not modify the original SI sideart which featured an invader crossing an orange landscape? Also it's been vectorised so someone's already done half the work for you.
Title: Re: Arcade Bones side art concepts
Post by: coasternuts on October 31, 2005, 08:50:39 am
Ooooh  I like Mahuti's concept.  That definately gives it more depth and a nice transition into the orange. 

You could even try to match the paint color with the background of the rocks and if that doesn't work after printing, just cut the background out.

O,r just print up to the rocks and print the rocks seperately.  That way it won't cost as much if you have trouble cutting the rocks out.

IMHO
Title: Re: Arcade Bones side art concepts
Post by: allroy1975 on October 31, 2005, 12:23:46 pm
this isn't helpful at all..but the more I look at it, the more I like the orange.  :)

Title: Re: Arcade Bones side art concepts
Post by: DrewKaree on October 31, 2005, 08:28:06 pm
While I can't give the orange the coveted "Dead Sexy" award, I actually think it's more muted than yellow, therefore it isn't hideous (and NOT that yellow is, I like the yellow cabs I've seen, just that it wouldn't look right on HIS huge freakin' cab).

Bones, screw around with this idea.  It WOULD entail cutting the bottom of the artwork, but not into separate pieces to have to paste hither and yon.  Use the bottom of that image (whichever one you're in love with right now), and "ragged-ize" it.  Kind of like torn paper.....see if you can find a thread around with someone trying to peel their sideart off.  Look at how there's several jagged torn looking pieces....and try to do the same thing with the bottom.  That way, it'll blend in, keep the image, and be easier to trim and apply than several pieces. 

If'n you can send me your artwork (a MUCH larger version, if possible....at the bottom, that is.  Without the cutoff line), I'll dick around with it shortly.  If you can REALLY wait, around this time next month I'll be done working and will have more time to tinker.
Title: Re: Arcade Bones side art concepts
Post by: gsoul on October 31, 2005, 08:56:57 pm
Bones, I appreciate you work, but the only mistake you can make at this point is OVERSTATING the artwork.

Heres what I think is a better solution, remember KISS.

(http://www.zodiac.com.au/images/KISS.jpg)

I'm happy to help you with this, all the vector art is already available and the Last Stand logo wont be too hard to recreate.
Title: Re: Arcade Bones side art concepts
Post by: mahuti on November 01, 2005, 12:12:00 am
Scratch what I said before. This is a good use of art on the bottom. Good job gsoul.
Title: Re: Arcade Bones side art concepts
Post by: Bones on November 01, 2005, 12:17:08 am
Arggghh. I am so confused.
Title: Re: Arcade Bones side art concepts
Post by: mahuti on November 01, 2005, 01:54:47 am
welcome to my world. can you imagine doing this junk every day.

me neither... I think I need a new line of work.
Title: Re: Arcade Bones side art concepts
Post by: Bones on November 01, 2005, 07:31:56 am
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=35285.0;id=12825)
This poster was the inspiration for my cab name and the "Last Stand" logo.

Maybe I should try and create a square "poster" featuring my current CP graphics and with an obvious border instead of trying to blend a different image into my cab colour and shape.

It would look completely stuck-on but I might be able to use this to my advantage...

Title: Re: Arcade Bones side art concepts
Post by: Freeplay on November 03, 2005, 04:03:59 pm
Bones... hurry up and finish.....

I want to send a picture to Barnsey
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 03, 2005, 06:56:23 pm
Hey guys,

Dont worry, I've solved your artwork problem. You don't need to think about it any further! :)

(http://www.zodiac.com.au/images/ultimate.jpg)

Let me know if you want this in High res, it shouldnt be too hard.
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 03, 2005, 07:04:55 pm
Heres some colour options.. full colour, or faded to your orange..

(http://www.zodiac.com.au/images/bonesoptions.jpg)
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 03, 2005, 10:01:38 pm
Of course, given you've spared no expense up until this point.

Its never too late to replace your halloween orange sides, which I might add look quite cool, with some full colour printed arcade style artwork.

(http://www.zodiac.com.au/images/bonesfullside.jpg)

(http://www.zodiac.com.au/images/bonesfullside2.jpg)
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 03, 2005, 10:13:14 pm
Okay, thats enough posts for me today. I dont care if you dont like it :) That was fun!

Beats working!
Title: Re: Arcade Bones side art concepts
Post by: markrvp on November 03, 2005, 10:18:03 pm
(http://forum.arcadecontrols.com/index.php?action=dlattach;topic=35285.0;id=12825)
This poster was the inspiration for my cab name and the "Last Stand" logo.

Maybe I should try and create a square "poster" featuring my current CP graphics and with an obvious border instead of trying to blend a different image into my cab colour and shape.

It would look completely stuck-on but I might be able to use this to my advantage...




Your cab is way too butch to try and feminize it with a "gay poster" homage (not that there's anything wrong with that).


I really like this to work with the orange (but I like the full blue sideart best).

(http://www.zodiac.com.au/images/KISS.jpg)
Title: Re: Arcade Bones side art concepts
Post by: Bones on November 04, 2005, 02:23:44 am
Okay, thats enough posts for me today. I dont care if you dont like it :) That was fun!

Beats working!
Man that's looks really good. There is nothing I dislike about the blue sideart, nothing.

Why didn't you come along before I spent weeks and weeks on painting...?  :(
Title: Re: Arcade Bones side art concepts
Post by: Grasshopper on November 04, 2005, 08:00:18 am
Yep, the blue design looks awesome. Could be expensive getting it printed though.
Title: Re: Arcade Bones side art concepts
Post by: Bones on November 04, 2005, 08:07:24 am
Yep, the blue design looks awesome. Could be expensive getting it printed though.
It does look awesome but I always imagined my unique orange colour having a lot to do with the final appearance. Whatever artwork I choose it has to complement the colour and there has to be sufficient amount of painted area still visible.
Title: Re: Arcade Bones side art concepts
Post by: DrewKaree on November 04, 2005, 08:41:51 pm

Why didn't you come along before I spent weeks and weeks on painting...?  :(


He needed a sawboard to create that artwork ;D
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 06, 2005, 06:20:16 pm
Are you kidding? It took me three months just to read your bloody long post! :)

Perhaps with the blue artwork, you could drop off the blue background. That way the logos and the invader image could be done with plain old cut vinly, very cheap.
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 06, 2005, 06:56:48 pm
(http://www.zodiac.com.au/images/bonesoptions3.jpg)
Title: Re: Arcade Bones side art concepts
Post by: mahuti on November 07, 2005, 02:37:50 am
Yeah. The last one. K.I.S.S
Title: Re: Arcade Bones side art concepts
Post by: Bones on November 07, 2005, 04:37:18 am
Yeah the last one looks good but I need to do some research. I wouldn't know where to start with cutting the design out, it is very intricate. Then I have the problem of applying it and getting all the little edges on without error or tearing. Whereas one complete solid piece of artwork I could probably handle and get good results.

This is really the main thing restricting me from using other designs I have also come up with. I am not scared of spending the cash on sideart, but I don't want to spend it twice.....
Title: Re: Arcade Bones side art concepts
Post by: walls83 on November 07, 2005, 09:39:30 am
man the full side art looks the best.  But I also like the art on the bottom.
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 07, 2005, 06:05:42 pm
It depend on the artwork. With this one, it is ALL vector, so the easiest way is to go to a sign writer and get them to cut the whole thing out in Vinyl for you. Then you just get a rolled sheet with the artwork precut on it. Then you just apply the vinyl like you would any other sign.

This really only works well with vectored art that is flat coloured.

Heres some tutorials on applying vinyl.

http://www.customvinylgraphics.com/applyingvinyl.aspx

The beauty about vinly is that they computer cut all the different colour layers and then can apply them over the top of each other. All you'd have to do then is apply it and you wouldnt have to worry about individual shapes.
Title: Re: Arcade Bones side art concepts
Post by: gsoul on November 07, 2005, 06:14:59 pm
Alternately get a mobile sign guy to come out and apply the artwork for you. Then you dont need to worry about stuffing it up, because they'll guarentee it.

Make sure the vinly is high quality, preferably 3M stock, thick and guarenteed for at least 7 - 10 years in outdoor conditions. That will ensure that it lasts probably twice that time indoors.

Quality of vinyl is really important, one guy might charge you $50 less and then you'd end up with cheap no-name vinyl that peels off and fades after a relatively short amount of time.

But dont worry about the cutting, they do it for you and its done with a computerised plotter, so it'll be a perfect cut.