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Main => Software Forum => Topic started by: Buddabing on October 07, 2005, 07:05:02 pm

Title: BuddaMAME v0.100 Released!
Post by: Buddabing on October 07, 2005, 07:05:02 pm
Hello,

I have made BuddaMAME v0.100 source and binary available.

Get it here (http://cpmaker.mameprojects.com/files/MAME100.ZIP).

Changes in this release:

- Latest changes incorporated into MAME Movie Maker
Title: Re: BuddaMAME v0.100 Released!
Post by: papaschtroumpf on November 05, 2005, 08:09:27 pm
Do you backport thre changes to the old versions that are being linked to in the "main" MMM post?

I'm still using mame 0.92, so should I use buddamame 0.92 or isthere a benefit to using 0.100 for the purpose of making the movies? I never updated my ROMs after 0.92 but I don't know that it matters much
Title: Re: BuddaMAME v0.100 Released!
Post by: papaschtroumpf on November 05, 2005, 09:22:09 pm
Also, where can I find the ssf.txt and the boundary.txt that are mentionned on the ListGen help page?
Title: Re: BuddaMAME v0.100 Released!
Post by: Todd H on November 05, 2005, 11:48:56 pm
Does BuddaMame support the -ssf command?
Title: Re: BuddaMAME v0.100 Released!
Post by: Buddabing on November 05, 2005, 11:49:51 pm
Not at this time.
Title: Re: BuddaMAME v0.100 Released!
Post by: Todd H on November 05, 2005, 11:51:01 pm
Planned for the future then?   ;)
Title: Re: BuddaMAME v0.100 Released!
Post by: AllisterFiend on November 06, 2005, 01:58:32 pm
Does BuddaMame support the -ssf command?

I'd love to see this added to BuddaMAME.


Allister Fiend
Title: Re: BuddaMAME v0.100 Released!
Post by: papaschtroumpf on November 06, 2005, 02:28:34 pm
what does the -ssf command do?
Title: Re: BuddaMAME v0.100 Released!
Post by: Silver on November 06, 2005, 07:32:31 pm
Skip Startup Frames. It usually comes with -fss - fast startup frames.

Bascially it turns off video rendering for a user supplied number of frames (-fss just turns off autothrottle for the set number of frames). This means all the games startup rom tests etc.. are skipped as fast as possible.

It works very well, but requires someone to workout the number of frames to skip for each game. Someone started a list a while back ("Alan (SA Dev)")

I have a copy of his list here: http://www.silverfoxy.plus.com/ssf.txt

Note the very recent savestate support added to mame (and the auto-load savestate) will negate the advantage of this as you can resume exactly where you exited the game. I'm not sure if I like this or not as it means you will resume in the middle of a game if thats where you quit....
Title: Re: BuddaMAME v0.100 Released!
Post by: papaschtroumpf on November 06, 2005, 08:01:04 pm
so how do I use the ssf file with Mame Movie Maker / Buddamame / Listgen

I confused about boundary.txt vs ssf.txt, are they the same things?
Does listgen (buddabing's version) use it? screaming's ListGen.Net has an entry field for ssf.txt but if I fill it in the program exits with an error.
Buddabing's Listgen has an entry for a boundary.txt file in the ini file...
Title: Re: BuddaMAME v0.100 Released!
Post by: Buddabing on November 07, 2005, 09:58:47 am
ssf.txt just has the starting frame, boundary.txt has the start and end frame of the loop.

The -skip_startup_frames option, if I implement it, will be able to use either file. To make movies, it's necessary to have the boundary.txt.

Title: Re: BuddaMAME v0.100 Released!
Post by: papaschtroumpf on November 07, 2005, 10:28:44 am
where do I find boundary.txt?