Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: toolaa on August 30, 2005, 11:55:13 pm
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I have been working on the SuperSprint Cab and trying to come up with a way to play 270 deg driving games without hacking the original control panel.
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Darned fine idea!
2) I think I need to find a way to return the wheel to the home position for non 360 deg games. I am working out adding a shaft from the back of the Optical Mask which will coil up a bungee cord or someting so when you let go of the wheel it will return to center. The key is I need to make it really easy to disengage for 360 games.
I am going to use the exact same idea on my Oscar Spinner rolling against the metal weight. This should allow me to play Anakorid and other paddle games more realistically. I'll let you know how it turns out.
If you can figure a good way to extend the shaft beyond the encoder wheel (or should we call it an encoder cup when it's shaped like that?), then what I'm envisioning is a shaft extension with a pin driven through it near the far end, that sticks out 1/4 inch or so from both sides. Then find a length of pipe with an inner diameter sized to fit snugly over the shaft extension. Cut slots in one end of the pipe to fit the pin that's sticking through the shaft extension, so that when the pipe is slipped onto the extension, the pin and slots force them to turn together. Rig the pipe to whatever spring system you like (I think a rotational spring setup like in a Starwars yoke is good), and just slip it on or off the extension whenever you switch game types.
(Hope that makes sense- it's always hard to put a picture into words.)
You probably already know this, but for others that might not, Arkanoid didn't have a paddle with a pot like Pong had, it had a full 360 spinner. But it was a geared spinner, and a paddle might actually play better than an Oscar Spinner. Curious to see how that turns out.
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I do not think you realize how much force you can generate with such leverage. Someone would easily rip the thing past the full pot extention.. and break it completely. Even with springs to help slow it down.
You will need a solid limit bar system with rubber bumpers to absorb the shock.
(http://www.xiaou2.homestead.com/multiwheel.gif)
That was one of my multiwheel ideas.
Woops - after all this time, i didnt realize that i didnt have a geared system on the endpart. Ahh well, easily fixed.
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His design doesn't break the pot by overturning it, by virtue of the fact that the pot is not directly coupled to the wheel. It's coupled to the little rubber roller that rubs up against the encoder. My understanding is that when he reaches the pot's full range of travel, the little rubber roller just slips while the wheel and encoder keep turning, due to the very light tension holding the rubber roller against the encoder. It's a poor man's friction clutch.
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The pots themself can be broken pretty easy. I'm not sure if you could add another item to help restrict the movement also. Maybe add a lip on the center round part.
You also want it to stop at 270 degrees, not the 5 turns. So physically restricting it would be cool.
But GREAT design! You might want to add a crap pot on there and just try and break it and see it it makes it...
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I appreciate the comments.
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The pots themself can be broken pretty easy.