Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: maxstang on August 08, 2005, 08:44:34 pm
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OK. So I'm messing with Avancemame for the first time and I've got the config file (rc file) made and in front of me. I'm trying to assign new keys to adminstrative functions like ESC and Pause because I still use a hacked keyboard (I know, I know). But all the config file lists is "event 1, 2, 3, etc without any mention of what each event really is. I'm assuming those "events" are the administrative keys. I've scoured the readme texts and I can't find a Keylist like you'd see on most emulators and front ends. Anybody know what the default "events" are so I can reset them without changing each one and seeing what it does? Here's a copy of what the RC file says:
input_map[bill1] auto
input_map[coin1] auto
input_map[coin2] auto
input_map[coin3] auto
input_map[coin4] auto
input_map[coin5] auto
input_map[coin6] auto
input_map[coin7] auto
input_map[coin8] auto
input_map[event10] auto
input_map[event11] auto
input_map[event12] auto
input_map[event13] auto
input_map[event14] auto
input_map[event1] auto
input_map[event2] auto
input_map[event3] auto
input_map[event4] auto
input_map[event5] auto
input_map[event6] auto
input_map[event7] auto
input_map[event8] auto
input_map[event9] auto
input_map[interlock] auto
input_map[p1_button10] auto
input_map[p1_button1] auto
input_map[p1_button2] auto
input_map[p1_button3] auto
input_map[p1_button4] auto
input_map[p1_button5] auto
input_map[p1_button6] auto
input_map[p1_button7] auto
input_map[p1_button8] auto
input_map[p1_button9] auto
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what you need to look at are the lines that start with this
input_map[ui_pause]
input_map[ui_esc]
input_map[ui_enter]
etc....and assigned the keys you want it to be.
If you just do everything while you have a game running (hit tab) it would be quicker.
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Man, do I feel dumb. Thanks for the heads up. I see it now. Next question. Where is the text file that saves the input settings for individual games. I understand they are not separate config settings like in MAME but rather a single file. Thanks again for the help.
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if you done evrything while you in a game and made some changes, you will see that it will saves all cnahges in the advmame.rc file.
So if you made a change in pacman for your controls it would look like this in the rc file.
pacman/input_map[p1_up] WHATEVER_You-Changed_it_to.
pacman/input_map[p1_down] WHATEVER_You-Changed_it_to.
pacman/input_map[p1_left] WHATEVER_You-Changed_it_to.
pacman/input_map[p1_right] WHATEVER_You-Changed_it_to.
IMO, this all better done while you have a game loaded. Its quicker and no typo mistakes. ;)
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Hello,
I have a game for which - when I go into the configuration ([this game]) - I can see that a key is mapped on "w".
As in my advmame.rc file almost all entries are set to "auto", how can I know which key is mapped on "w"?
I also have to say that my installation runs on an Ipac2 connected to a Pi3 with Recalbox, and that the changes I make to the key mapping through the AdvancedMame menu (Tab) are not saved in any file. This is also part of the problem I have.
Example:
I have: "input_map[XXX] auto" and, in the game, "auto" is mapped to "w".
I want to change "w" to another key.
How do I know what is "XXX"?
Thanks!