Build Your Own Arcade Controls Forum
Main => Artwork => Topic started by: jcroach on August 08, 2005, 11:20:00 am
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I noticed that akator recently posted a vectorized bezel for Moon Patrol in the Arcade Art Library (http://www.localarcade.com/arcade_art/details.php?image_id=954&sessionid=ed3cb086016140eacd5c708b8f242a38).
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MAME source file: / src / artwork.c
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The above text is a very abridged overview of the artwork source and how it works according to MAWS. There are plenty of other nifty tools you can use for artwork, but you probably won't need. A good place to start is to unzip an artwork file and look at the file with the *.art extension in a text editing program like Word. Use simple deduction to determine how different commands work and make then make your own. If you have any specific questions after that, send me a p.m. If you meet any success, please submit your new artwork file to mame.net for inclusion on their artwork download page. Also the AI files you want to use for mame must first be exported to the png format...That is the only format that you can use for mame.
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I noticed that akator recently posted a vectorized bezel for Moon Patrol in the Arcade Art Library (http://www.localarcade.com/arcade_art/details.php?image_id=954&sessionid=ed3cb086016140eacd5c708b8f242a38). It got me thinking, how would one take a high quality AI image like this and turn it into a artwork file ZIP for use in Mame? Can anyone help me learn how to do this?
The Moon Patrol bezel in the library is still a WIP unfinished bezel. There is a lot of detail to be done on that bezel....and I mean alot of detail!
But I'm sure it will be finished at some point.
The sinistar bezel is a raster, not sure if that needs to be vectorised or whether it can be vectorised as its quite intricate.
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Well, for what it's worth, I won't be doing any of this after all. rohan's information was very thorough, but it was all greek to me! So I'll leave the artwork creation to someone that understanding the workings of mame a little better.
With the sinistar bezel, if it's a high quality scan, it should be ok, becuase even if it is vectorized it would have to be converted back into a raster .PNG file to be used by Mame anyway, right?
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With the sinistar bezel, if it's a high quality scan, it should be ok, because even if it is vectorized it would have to be converted back into a raster .PNG file to be used by Mame anyway, right?
As teh sinistar bezel is already a raster all it needs is resizing, the inner screen removed and an alphascreen created.
I shall be doing it shortly.