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Main => Main Forum => Topic started by: greywolf22 on July 07, 2005, 05:46:38 pm

Title: coin buttons leave em' or lose em'
Post by: greywolf22 on July 07, 2005, 05:46:38 pm
Hey guys,

I realize that this is purely a matter of preference, but just wanted to get some feedback.  I'm currently in the process of designing a new control panel.  I have my coin door set up to accept tokens, but also have coin inputs on the panel for each player as well.  My question is, has anyone removed them and then regretted doing so? or is there a good reason to keep them?  Space isn't really an issue, and I don't mind leaving them, but just trying to get some feedback. Thanks again as always  :)
Title: Re: coin buttons leave em' or lose em'
Post by: SirPoonga on July 07, 2005, 05:49:13 pm
Look at the control panel on my cabinet.  Granted I put the common buttons (coin and start) on the shelf I wanted a different button for coins.  Picked up some midway cocktail start buttons.  Nice small buttons that are still rcade related :)
Title: Re: coin buttons leave em' or lose em'
Post by: jcroach on July 07, 2005, 05:58:31 pm
Picked up some midway cocktail start buttons.
Title: Re: coin buttons leave em' or lose em'
Post by: Minwah on July 08, 2005, 07:08:12 am
I don't have coin buttons and I don't wish I had them.  I suppose it boils down to whether you are too lazy to find a coin/token and reach for the coin slot!
Title: Re: coin buttons leave em' or lose em'
Post by: mmmPeanutButter on July 08, 2005, 07:31:49 am
I didn't want external coin buttons either, so I mounted them on the inside and used the coin reject buttons to activate them.  I also put a switch to turn the "free play" on and off.

Check out this thread. (http://forum.arcadecontrols.com/index.php/topic,20880.0.html)
Title: Re: coin buttons leave em' or lose em'
Post by: jcroach on July 08, 2005, 09:03:08 am
Thanks for the link.  I've been looking for photos showing how people have done that.

I didn't want external coin buttons either, so I mounted them on the inside and used the coin reject buttons to activate them.
Title: Re: coin buttons leave em' or lose em'
Post by: greywolf22 on July 08, 2005, 09:27:02 am
Thanks guys for all the great reply's.  Sir Poonga, I really like the idea of using smaller arcade type buttons for coin inserts...so may look into that, although the coin return button is also another great suggestion.  I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time  :)  But then again, that's what the pause button is for  ;)

Thanks again guys, will have to think about this further.
Title: Re: coin buttons leave em' or lose em'
Post by: Minwah on July 08, 2005, 09:40:48 am
I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time  :)

Come on, that's half the fun  :D
Title: Re: coin buttons leave em' or lose em'
Post by: greywolf22 on July 08, 2005, 09:54:32 am
Hehe...good point, at least I don't have to worry about running over to a bill accepter to get quarters before the 7 second continue runs out  :D
Title: Re: coin buttons leave em' or lose em'
Post by: rdagger on July 08, 2005, 10:48:42 am
I have a single coin button on my cab that fires both P1 and P2 coin insert.  I used a flush-mount illuminated button.  It's handy, especially if you need to continue a game.
Title: Re: coin buttons leave em' or lose em'
Post by: TOK on July 08, 2005, 11:25:29 am
I like having the buttons, but I don't like having any extra buttons up on the panel. I prefer a regular black button down near the coin door somewhere. The idea of wiring them to the REJECT portion of the coin door is pretty cool.
Title: Re: coin buttons leave em' or lose em'
Post by: DarkKobold on July 08, 2005, 11:28:01 am
I think I've been using tokens now exclusively for a number of months, but I just have one of those feelings that I'll be in the middle of a great game...have to continue and not reach the coins in time
Title: Re: coin buttons leave em' or lose em'
Post by: Chris on July 08, 2005, 11:45:44 am
I like having the buttons, but I don't like having any extra buttons up on the panel. I prefer a regular black button down near the coin door somewhere. The idea of wiring them to the REJECT portion of the coin door is pretty cool.
I wired the reject buttons, and I have a switch in line with the reject button wiring so I can shut those off when I want to require tokens.
Title: Re: coin buttons leave em' or lose em'
Post by: grueinthebox on July 08, 2005, 01:33:17 pm
Depending on what kind of coin door you've got, it might be even easier than using a switch...  On my Midway cabinets I've got the reject button rigged to hit the existing coin switch using just some plastic wire ties.  Costs virtually nothing, requires no wiring and is entirely reversible.  Could probably figure out a way to rig something similar up with other coin doors as well - just break out the bailing wire and duct tape.  ;)