Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: chemame on June 20, 2005, 10:04:23 am

Title: screenshots not working in Project64 1.6?
Post by: chemame on June 20, 2005, 10:04:23 am
They worked ok in 1.5, capturing to numbered bitmaps.

But in 1.6, pressing F3 immediately crashes Project64. I notice it's trying to save to a named JPG instead of a numbered bitmap.

I've reproduced this on two different systems. Can anyone confirm, or report different results? Thank you very much!

Chemame
Title: Re: screenshots not working in Project64 1.6?
Post by: chemame on June 20, 2005, 02:01:14 pm
OK, question was answered in the FAQ (when all else fails, RTFM I guess)
---------------------------------------------------
Why does taking screenshots with F3 not work?
The video plugin's internal screen capture may not work with FSAA enabled. If running in a window, you'll receive an error message. If running fullscreen, there's no error message because that would interrupt your game. One workaround is to turn off Anti-Aliasing, or use PrtScrn or some 3rd party capture utility. The other would be to use your graphics card's software to force anti-aliasing, instead of the plugin slider.
---------------------------------------------------
Title: Re: screenshots not working in Project64 1.6?
Post by: chemame on June 23, 2005, 01:27:12 pm
OK, I'm back to DANGIT THE SCREENSHOTS WON'T WORK AT ALL

I don't understand. I've tried mutliple systems, with every conceivable graphics option that I can imagine would make a difference. Every time, in WINDOWED mode (not full screen), pressing F3 generates an error, and I'm left with a correctly-named-but-0-byte file in the screenshots directory.

Has anyone here had better results with Project 64 1.6?

Thanks!

Chemame