The NEW Build Your Own Arcade Controls
Main => Main Forum => Topic started by: abbe on May 30, 2005, 07:35:27 pm
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Hi guys
I wrote a clone of the old arcade game Pacman. It only uses a AVR ATmega16 chip.
Check it out and let me know what you think about it.
You will find all about it (source, schematics, screenshots, ...) in my AVR Pacman page:
http://user.it.uu.se/~alse7905/pacman/
(http://user.it.uu.se/~alse7905/pacman/cimg/names.jpg)
(http://user.it.uu.se/~alse7905/pacman/cimg/play2.jpg)
(http://user.it.uu.se/~alse7905/pic1.jpg)
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wow. that's quite a project.
d.
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I'll second the "wow" above!
Quite an impressive debut for your first posting! :-)
-- Chris
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Abbe, tell me more about this chip....!
:D
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Abbe, tell me more about this chip....!
:D
You can read all about it here:
http://www.atmel.com/dyn/resources/prod_documents/doc2466.pdf
It's a perfect chip for beginners. Cheap, easy to program, and you will find a lot info about it and tutorials on the web. Check out http://www.avrfreaks.net/ if you are interested.
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Yup;
I think this takes the cake for most impressive first post.
That is some fanstastic stuff man!
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Q: The ghost's act different! Do they have different personalities?
A: Yes they do, except Clyde and Inkey.
::)
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v impressive
and welcome to the forum!
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Awesome, and I thought sanding an old project cab was quite an accomplishment!
Way to go!
Kevin
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Can the Mega16 code be easily ported to the Mega8515? I just got two Mega8515's this week, my first Mega chips so I'm not familiar with the differences.
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Can the Mega16 code be easily ported to the Mega8515? I just got two Mega8515's this week, my first Mega chips so I'm not familiar with the differences.
No, the Mega851 only has 8kB Flash and 512B RAM. The game has a minimum requirement of 16kB Flash and 1kB RAM.