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Arcade Collecting => Miscellaneous Arcade Talk => Topic started by: taunt on May 29, 2005, 09:46:45 pm

Title: which is better?
Post by: taunt on May 29, 2005, 09:46:45 pm
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Title: Re: which is better?
Post by: 97thruhiker on May 29, 2005, 10:46:51 pm
Dragon's Lair because it was pretty revoultionary for me when it came out.  I actually liked Cliff Hanger the best though.  You gotta love those wacky Japaneese toons.
Title: Re: which is better?
Post by: namzep on June 02, 2005, 01:12:58 am
I've never been big on the laser disc based games.  Sure, the graphics are great.  But I actually like to play the games.  However, I have fond memories of Dragons Lair at the theater where I always used to go.  Now they have mostly crappy newer stuff.
Title: Re: which is better?
Post by: GGKoul on June 02, 2005, 11:06:23 am
I don't ever playing Space Ace in an Arcade.  But Dragon's Lair just rocked!!
Title: Re: which is better?
Post by: Stingray on June 02, 2005, 12:45:54 pm
I only saw Space Ace occasionally in arcades. Dragon's Lair was seemingly everywhere for a while. That was one game that always drew a crowd when someone was playing it, especially if you were good at it.

-S
Title: Re: which is better?
Post by: Daniel270 on June 03, 2005, 12:27:00 am
I have to agree on Dragon's Lair.... been around enough so that everyone's pretty familiar with it, but Space Ace, however, wasn't quite as common...

at least where I played video games....
Title: Re: which is better?
Post by: Gootfu on June 05, 2005, 05:28:53 am
I like dragons lair, we had it at 7-11 and I spent a small fortune on it.
I remember space ace at the local arcade, I'd drop a couple of quarters in and be done in about 10 seconds.  I think it was a little too hard.
Title: Re: which is better?
Post by: walls83 on June 05, 2005, 03:30:32 pm
I actually liked Cliff Hanger the best though.  You gotta love those wacky Japaneese toons.

Me too.
Title: Re: which is better?
Post by: Chris on June 06, 2005, 04:16:15 pm
I'm going to go against the grain and say Space Ace.  There was more than one way to solve some problems (usually involving "Energize"), and the multiple skill level settings gave it a bit more replay value.  Also, it didn't have the repetetiveness of the reversed scenes in DL.

--Chris