Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: kahlid74 on May 23, 2005, 12:19:20 pm
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I just finished a bartop arcade machine, and now I'm going to start working on a cockpit design.
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I was at the Chuck E Cheese's at the Great Northern Mall in west Cleveland over the weekend. They had an TsuMo (http://www.tsunamivisual.com/tsumo.html)
motion simulator game which played Crimson Skies and Mechwarrior 4.
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I've played those. The flying game is nearly uncontrollable and the mech game is dumb. The hydraulics are kind of cool, but you can't play it without 3 unsupervised kids trying to climb into the pod with you, usually with messy pants.
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Yeah, i've played those before, and they are tough to control. If you look at the link in my original post, I'm going for the enclosed cockpit design. There will be a closeable door that will seal off the entire thing, giving it a similar feel to being inside a mech.
I'm talking to some people that have them and I may be able to get specs and dimensions for them. Then it will just be desining the button placement, rotators, Sound system and multiple LCD controls. I plan to build it in a style between versions 2.5/3 and the new Pods. I also plan to incorporate a steering wheel that is modular so racing games can be played.
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Very interesting... I have been, in my SO PLENTIFUL spare time, designing a vector game I will likely code up in the next couple of years. I was wondering about that type of mechanical pod and how viable building one from scratch would be... do you have more resources I may read to learn about these pods your page refers to?
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do these things have any sort of hydralics to create a sense of reality? i read most of the attached pages, but didn't read any difinitive data. it's a cool idea for a cab, to be enclosed and to have so much at your fingertips, but cost comes to mind...
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The one from Chuck E Cheese mentioned did have hydraulics, but I haven't seen any evidence that the Mech pods described at this guy's page have hydraulics. In fact, it very much appears they do not.
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The VrirtualWorld pods (AKA Tesla Pods) do not have motion.
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Cool. I will read it all. That's just what I do. ;D
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Have you looked at the Real Virtual Car Project that was up in the what's new section a couple weeks ago?
http://realvirtualcar.blogspot.com/
While you probably don't want to go buy an old dead Ford Escort, there are a lot of things that they are doing that would look really good in the cockpit you're describing.
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I've played those.
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There are really two essential families of Mech/battletech pods.
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Any listing of locations where folks could see such things in person?
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Virtual World Entertainment (http://www.virtualworld.com/)
Virtual World Locations (http://www.virtualworld.com/main/sites/)
The very first generation of pods actually used Amiga 2000s to drive the graphics displays. I used to know a guy that was a tech for commodore and he was involved in developing the networking among the Amigas 2000s.
The last time I was they were using Mac's for the administration of the games. I don't know if the software was Mac based or not.
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None within several hours of me... :-\
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Very interesting... I have been, in my SO PLENTIFUL spare time, designing a vector game I will likely code up in the next couple of years.
Quit teasing me, Chad.
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Very interesting... I have been, in my SO PLENTIFUL spare time, designing a vector game I will likely code up in the next couple of years.
Quit teasing me, Chad.
Which, the game or the spare time? The spare time thing is a joke, I have almost none.