Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: delta88 on April 29, 2005, 04:30:05 pm
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Ok ,so I have the set of Mame .avi's floating around BT and the set of .mng files.. caomparing the two could be rated with comparing a 45 to an mp3...ish
the .mng is like I am playing the game in the preview... high quality stuff. Now upon loading hte avi's I find that the number of them is very limited and that they are all of the attract screens. so you end up with little or no audio (bad for all of my adahd buddies) as well as the video quality is very poor comparing them to the .mng's
Maybe I mssed some thread on tweaking these things.. if not.. there's my review.
-d88
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What's an MNG file? (sorry..)
And.. where did you get these Avi's? Did you make them yourself? I did.. and I'm happy with them. But, yes, they show the attract screens only (most of the time)
But.. if you're speaking about the compression quality of them... The size is probably around 320x240. Which is fine for a small preview window inside of Mamewah (or whatever). If you're viewing them full-screen.. you'll need to make new ones (obviously)
d.
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>mng is a type of gif with sound.. but much larger in size.. like a gif with an attached mp3 file.
So to make them.. is that what that mame movie maker thing is? and can you specify the compression quality ?
they don't have to be attract mode do they? i'll play them if I can..
more noise is better :)
thx
-d88
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Man... delta.. make me come out of hiding to "enlighten" you.
What are you viewing these videos on? Hopefully not a computer monitor as they are meant for arcade front-ends. Also they aren't meant to be played fullscreen. Why in the world would you do that? (screen saver is not a valid answer as there are plenty of screensavers floating around that actually run mame instead of vids of mame)
And everybody is entitled to their opinon, but attract screens are the proper thing to capture for the preview, not a random bit of gameplay. Why? Common sense really. Attract modes loop, they show both the game's "plot" and actual gameplay, and more importantly, when overlayed on a 3d model (such as in 3darcade) it makes the model appear to be a running machine instead of a model with some lame, 30 second gameplay texture applied.
Lower quality, of course..... because you downloaded them off the internet silly. The packs are highly compressed because it's the only way they can be moved around the net. Besides that, they were originally made for 3darcade, and a room of models with dvd quality videos playing on each tend to slow down the average computer. :) If you want full quality you have to make them yourself. Use buddah's movie maker hack to do so.
A note on mngs..... it doesn't matter how nice they look because nearly nothing supports them. Advance mame supports them and that's about it. They aren't directshow compliant due to thier gif-like qualities, so that isn't likely to change soon either.
So no comparison needed..... avi's are better because you can actually run them in your fe of choice. ;)
I hate for you to be my first vicitim, but quite frankly, we all knew that mng's technically offered superior quality, it's just they aren't useable in anything.
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Thought you fell off the end of the earth HC.... glad to see your still alive. And ya haven't missed a beat. ;D
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...dang, just when I started to think HC and delta were the same person...
-sab
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My sets over at emumovies.com are all gameplay followed by the intro. I am currently working on console systems only right now but am doing the mame rips a little at a time. I use mamewah and while I liked the intros without the gameplay preview i found it defeated the purpose because a stranger could not tell if they wanted to play or not. At 320x240 the images look good fullscreen on my cab even though the main purpose is to run in the preview window.
They are not for everyone but I like them ;D
BTW we just released the N64 US Playable set today so check it out at www.emumovies.com! If you want that is.
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My sets over at emumovies.com are all gameplay followed by the intro.