Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: EndTwist on April 22, 2005, 06:03:04 pm

Title: CPViewer + Vertical Cocktails...
Post by: EndTwist on April 22, 2005, 06:03:04 pm
(http://jbeffects.com/images/cpviewer_config.jpg)

It seems that whenever I have the above setup in CPViewer, Player 2's controls never show up when viewing the controls for a game. And I mean never - I've tried multiple non-alternating games with 2+ players and I only see player 1's controls...

Also - if anyone does know how to get player 2's labels to appear, will they face in the opposite direction like I hoped?
Title: Re: CPViewer + Vertical Cocktails...
Post by: jcrouse on April 23, 2005, 09:05:13 am
I'll get on it this weekend and do some testing for ya (works good for me). If you have anymore feedback or questions feel free to email me at the address on my website.

Yes, when working as designed the labels for Player 2 are rotated 180 degrees from the Player 1 labels.

John
Title: Re: CPViewer + Vertical Cocktails...
Post by: jcrouse on April 23, 2005, 09:21:06 am
What are the rom names of a couple of games you are trying?

John
Title: Re: CPViewer + Vertical Cocktails...
Post by: EndTwist on April 23, 2005, 10:09:42 am
invad2ct (I added this one manually to cocktails.ini), cybots, teamqb
Title: Re: CPViewer + Vertical Cocktails...
Post by: SirPoonga on April 23, 2005, 01:26:16 pm
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.  When the dipswitch is set to upright both players use player 1 controls.  When set to cocktail player 2 gets own controls.  So to display it correctly you really need to know that.
Title: Re: CPViewer + Vertical Cocktails...
Post by: EndTwist on April 23, 2005, 01:40:35 pm
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.  When the dipswitch is set to upright both players use player 1 controls.  When set to cocktail player 2 gets own controls.  So to display it correctly you really need to know that.

That was something I wanted to bring to JCrouse's attention too. On a cocktail, when the game is alternating, the control labels only appear on player 1's side.
Title: Re: CPViewer + Vertical Cocktails...
Post by: jcrouse on April 23, 2005, 01:54:56 pm
jcrouse, you know how cocktail work, and how they are documented in controls.dat?
If in controls.dat the game is alternating and a cocktail game it depends if the person is using an upright or cocktial cbinet for what is displayed.