Build Your Own Arcade Controls Forum
Main => Buy/Sell/Trade - non-retail => Topic started by: mairsil on April 22, 2005, 05:39:48 pm
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Yeah, this is a shot in the dark, but if anyone has an Xbox debug or development console for sale, let me know.
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http://forums.xbox-scene.com/index.php?showtopic=384359&st=0
If you want to bid over $800 you can get an XDK.
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Actually, I already agreed to buy his. I just haven't had the chance to close the thread yet. Thanks for mentioning it though.
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So are you a developer or just plan on learning? XDK's look like they could be a lot of fun.
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I'm hoping to be a developer. This will be useful for experience.
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What exactly is it that you can do with an XDK that you can't do with a modded xbox?
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What exactly is it that you can do with an XDK that you can't do with a modded xbox?
Spend a lot more money. While I could have gone the route of modding an Xbox into a debug unit, it still wouldn't be quite the same. One of the main limitations is that the regular Xbox only has 64MB of RAM, while the debug/dev kits have 128MB. The advantage of having an actual developer console is that I can do direct debugging through the additional ports on the back of it. Plus, I can use the recovery disks for when I screw up.
Of course, I would have screwed up a couple of consoles just trying to mod one of them properly. I can't solder worth a crap and the solder-less chips don't always work right.
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saw this on the neogeo forums if it would help you out... http://www.neo-geo.com/forums/showthread.php?t=117205
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I can vouch for the seller on the neo forums "the great hopper" hes a stand up guy easy to deal with. hes a longstanding member and is a collector aswell, drop him a PM
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Thanks, I saw that one too. I already found a Development Kit (should have it tomorrow), but I'm seeing if I have anything that interests him for the Debug Kit as well. Never hurts to have a backup.