Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: BorgWarner on April 09, 2005, 12:01:37 am

Title: button order question
Post by: BorgWarner on April 09, 2005, 12:01:37 am
Is there a standard for what order the buttons should be in on a 6 button Street Fighter - type set up.  I was thinking:

4 5 6
1 2 3
Title: Re: button order question
Post by: testicle187 on April 09, 2005, 12:05:23 am
1 2 3
4 5 6
Title: Re: button order question
Post by: TalkingOctopus on April 09, 2005, 12:07:40 am
it is

123
456

The top 3 are the punches - light, medium, heavy and the bottom 3 are the kicks.
Title: Re: button order question
Post by: countchocula8 on April 09, 2005, 07:10:26 am
On the same topic....how does everyone here configure the 7th neogeo button? I've seen:

   1  2  3
   4  5  6
7

However, this config will require remaping the buttons w/in mame for the neogeo games. I was thinking of doing this to try to avoid the hassle:

1  2  3  4
4  5  6                         

Any ideas as to the validity of this setup (i.e. confort level and practicality of it)?


And a little off topic.... I've see people setting up their cp to have multiple coin buttons (p1 coin, p2 coin, etc).  My question is can you simply go with just 1 single coin button?  I think all of the games I've played will allow a community pool of credits (p2 can use the money inserted by p1). Is this not true for all the games in mame? If not, can they not just simply remap mame to have 1 key register as coin buttons for all players? I'm having trouble understanding why many would put in "extra" buttons on their cp.

thanks.
Title: Re: button order question
Post by: Tiger-Heli on April 09, 2005, 09:07:16 am
On the same topic....how does everyone here configure the 7th neogeo button? I've seen:

   1  2  3
   4  5  6
7

However, this config will require remaping the buttons w/in mame for the neogeo games. I was thinking of doing this to try to avoid the hassle:

1  2  3  4
4  5  6                         

Any ideas as to the validity of this setup (i.e. confort level and practicality of it)?
Practicality is great, comfort level is fine for SF, probably bad for classics.  Basically, it depends on what you play the most.  I have plenty of inputs for (really 9) buttons per player, and I use:

   4  5  6
   1  2  3
7

But I play mostly Classic games.  For SF, I could easily change the in-game key assignments so I had a

  1 2 3
  4 5 6
X

Layout.

For Neo-Geo, I use the buttons as labelled for the standard games (only a few NG fighters (which I don't play)) used 4 buttons.  For these, I could easily remap the in-game assignments so I was using:

  X  X  X
  2  3  4
1

Quote
And a little off topic.... I've see people setting up their cp to have multiple coin buttons (p1 coin, p2 coin, etc).  My question is can you simply go with just 1 single coin button?  I think all of the games I've played will allow a community pool of credits (p2 can use the money inserted by p1). Is this not true for all the games in mame? If not, can they not just simply remap mame to have 1 key register as coin buttons for all players? I'm having trouble understanding why many would put in "extra" buttons on their cp.
No -

The best example is Gauntlet.  Players 1 through 4 were assigned special characters.  If you want to be character 3 (say the Valkyrie), you HAVE to put a coin in player 3's slot, not any of the other slots.  Having 1 key register as coin buttons for all players won't work either as if you wanted to continue a 2-player game and inserted a coin, you would now be in a four-player game.  (I'm not sure you would have the other players active if you didn't press start, but the game would at least show "Press start to continue", and I'm not sure the game would ever end.

There were other games with similar problems.

Finally, there was a two-player version of Gauntlet that let's you select characters, but I'm not sure if it works with only one coin slot, and it won't help if you have more than two players.
Title: Re: button order question
Post by: jer2665 on April 09, 2005, 09:49:55 am
And a little off topic.... I've see people setting up their cp to have multiple coin buttons (p1 coin, p2 coin, etc).
Title: Re: button order question
Post by: ray_slup on April 09, 2005, 09:14:49 pm
I was thinking of doing this to try to avoid the hassle:

1 2 3 4
4 5 6

Any ideas as to the validity of this setup (i.e. confort level and practicality of it)?
thanks.
I use 456        and it works good for me, but I suck at fighters :)
        1234
Title: Re: button order question
Post by: Flinkly on April 10, 2005, 03:05:17 pm
i use the

1234
456

method, and the only problem i have is new users.  i suggest this method due to it's simplicity and relative common sense.
Title: Re: button order question
Post by: greven grevs on April 10, 2005, 03:20:51 pm
i went the overkill route and have this setup for p1 and p2

1 2 3 4
5 6 7 8

takes configuring for most fighting games that use 6 buttons but also always me to use a neo geo setup and allows for all of the buttons of apsx controller for when i use ePSXe
Title: Re: button order question
Post by: jer2665 on April 10, 2005, 03:29:00 pm
i went the overkill route and have this setup for p1 and p2

1 2 3 4
5 6 7 8

takes configuring for most fighting games that use 6 buttons but also always me to use a neo geo setup and allows for all of the buttons of apsx controller for when i use ePSXe

only problem with that is yo udon't get the run button for mk3, if you're interested in that.  well you get it, it's just moved.
Title: Re: button order question
Post by: greven grevs on April 10, 2005, 03:51:43 pm
true , you just have to get used to it being in an awkward position. but thats what i like to call HOME FIELD ADVANTAGE!  ;D