Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: SirPeale on March 22, 2005, 03:33:49 pm
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And here's the part that got my attention:
Corrected Galaga & Bosconian Starfields [James Rowan]
The whole whatsnew.txt:
0.94u5
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Changes from Aaron Giles
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segaxbd.c:
* fixed missing sound in rachero/abcop
* used explicit sync to get rid of high interleave on loffire
* marked 317-0136.key bad until Nicola fixes it
* marked loffire as working now that the divide chip is better
segaic16.c:
* fixed several divide chip behaviors, fixing loffire and gprider
- divide by zero just returns the divisor (needs to be verified)
- mode 1 divides are unsigned
- divides are only triggered by a write with A4 set
midvunit.c:
* turned off debugging code in the hotspots, giving a HUGE speed improvement
to the V-unit games (d'oh!)
Changes from Angelo Salese
--------------------------
realbrk.c
* Fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them.
Games are now playable but with a hack on the backup ram,I don't know what's going on,
probably it's just missing nvram emulation;
* Reorganized a bit the memory map in the driver;
2413intf
* Added two new functions for the YM2413 sound chip,
YM2413_register_port_0_msb_w() and YM2413_data_port_0_msb_w(),they are used by pkgnsh.
splash.c
* Fixed Funny Strip sprite graphics.
jalmah.c
* Improved the MCU protection code for Mahjong Daireikai & fixed various ROM loading issues
now more graphics are correctly displayed.
Changes from Derrick Renaud
---------------------------
dominos - updated discrete sound to the new component
value code
clowns - added coin counter and proper watchdog.
Added discrete emmulation for music and balloon
popping.
clowns - added discrete emulation of the springboard
hit
clowns - fixed dipswitches
firetrk, montecar, superbug - updated to use new 7492
counter. Changed adjusters so frequency goes higher
when adjusted to the right.
Changes from Nathan Woods
-------------------------
src/cpu/m6502/6502dasm.c:
- Implemented dasmflags
- Minor cleanups
src/cpu/m6502/m6502.c:
src/cpu/m6502/m6502.h:
src/cpu/m6502/m65ce02.c:
src/cpu/m6502/m65ce02.h:
- Removed RUNTIME_LOADED cruft
Changes from Nicola Salmoria
----------------------------
Updated FD1094 documentation
Corrected Shisen 2 visible area (it was too small)
Changes from Pierpaolo Prazzoli
-------------------------------
Fixed dipswitches in Shisen 2
Fixed transparency issue in Buccaneers
Changes from Sebastien Volpe
----------------------------
Minor update to SRMP6 driver, adding dips and updating the memory map.
The GFX format on this hardware is still not understood, however the chip used could
be related to the ST0016 chip.
Update to the Kaneko drivers, loading correct roms for Blood Warrior
Other Changes
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Model 3 video emulation update [Ville Linde]
improves rendering on all the games that currently run
Risky Challenge, Pushman, Olibochu, Funny Strip dipswitches [Brian Troha]
Fixed ROM names in Shadow Dancer sets [Chack'n]
sprint1/sprint2 - updated discrete sound to the new component value code [Hans Andersson]
Fixed seibuspi link warning [Lawrence Gold]
Corrected Galaga & Bosconian Starfields [James Rowan]
Fixed problem with Nemesis sound created during sound rewrite [R.Belmont]
Reorganized makefile slightly [Atari Ace]
Added P3 Controls to Gain Ground and fixed Dips [Unknown]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Cookie & Bibi [David Haywood]
Search Eye [Pierpaolo Prazzoli]
Pachinko Gindama Shoubu [Angelo Salese]
Pachinko Gindama Shoubu Deluxe [Angelo Salese]
Shrike Avenger [Peter Sealy]
GP Rider [Aaron Giles]
Line of Fire [Aaron Giles]
clones
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Bull Fighter (without Sega license) [Brian Troha, Mame Italia Forum]
Best League (bootleg of Big Striker) [Angelo Salese, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Mazin Wars (Mega Play)
Grand Slam Tennis (Mega Play)
These have problems with the MegaPlay / Genesis emulation
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Corrected Galaga & Bosconian Starfields [James Rowan]
Excellent news.
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Hm...I'd have to check this on an actual machine. I just compiled and checked, and it doesn't look any different. And the message about the video emulation is still there.
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Is it as simple as me just renaming my existing mame.exe ( I think it is .92 ) and just dropping the new exe in the folder ? Would like to get
past that Galaga problem ( my favorite game ), but might be for not cause Peale said it didn't work. BTW, where can I look about compiling MAME and updating rom sets....any readme's or faq's on that.
Thanks..
Tim
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Galaga works fine. Yes, you can drag/drop the exe, and rename the old. I just don't know about the starfield, it seems to look the same as the old starfield. I compared it to an older version, and it *looks* the same.
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Sweet.....that errror message in galaga sucks....but that is the cost of perfect emulation I suppose. Well, after all this time...I finally read the mame faqs.....quite a good read, clears alot of stuff up, now I know how to get the Mortal Kombat volume normal....lol
Thanks All
Tim
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so, it's finally the right starfield in Galaga??
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If I remember....wasn't the starfield in galaga just white stars and galaxian was mulitple colors ? I'm probably totally off base here, but I will know in about a hour
Tim
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If I remember....wasn't the starfield in galaga just white stars and galaxian was mulitple colors ? I'm probably totally off base here, but I will know in about a hour
I don't know. Would someone with a Galaga confirm?
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If I remember....wasn't the starfield in galaga just white stars and galaxian was mulitple colors ? I'm probably totally off base here, but I will know in about a hour
I don't know. Would someone with a Galaga confirm?
Galaga's starfield is multicolored. At least it is on my Midway machine.
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Does some one have the link to it....I just see .94 version
Thanks
Tim
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http://haze.mameworld.info
It's a 'compile it yourself only' release.
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Thanks.....are there any readme's for the compling info....
Tim
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nevermind....found did it.....
Tim
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You can install as many versions of Mame in one folder as you want, I have .53 and every single point release up to .92 installed in the same folder, each one named mame53.exe, mame54.exe, right up to mame92.exe.
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http://redump.emubase.de/mame.php
These guys do the compiling for you... with processor optimization. :)
APf
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You can install as many versions of Mame in one folder as you want, I have .53 and every single point release up to .92 installed in the same folder, each one named mame53.exe, mame54.exe, right up to mame92.exe.
dang.