Build Your Own Arcade Controls Forum

Main => Everything Else => Topic started by: Magnet_Eye on February 25, 2005, 06:36:47 pm

Title: ZORK
Post by: Magnet_Eye on February 25, 2005, 06:36:47 pm
Play ZORK online!  :D

http://thcnet.net/error/index.php
Title: Re: ZORK
Post by: Bones on February 25, 2005, 08:39:09 pm
I loved those old text based games from the early 80's consoles!

When they started putting graphics in the games they definitely got better, but they lost something at the same time.

Scott Adams wrote some really good ones for this period if anyone hasn't heard of him and is interested in searching

Title: Re: ZORK
Post by: DYNAGOD on February 25, 2005, 09:31:23 pm
Use to edit the Zork source code on my opld Apply IIc so it would say obscene things..
i thought i was soo cool. :P

This game Rocks!!
Title: Re: ZORK
Post by: missioncontrol on February 26, 2005, 09:50:08 am
nice post
Title: Re: ZORK
Post by: danny_galaga on February 26, 2005, 09:54:16 am
yeah, thrilling:

Welcome to Zork. This version created 11-MAR-91 (PHP mod 25-OCT-2001)
There are 11 users playing Zork.
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.

> good

I don't understand that.

> **** you then

I don't understand that.

> run

Huh?

> hide

I don't understand that.

> go west

You are in a forest, with trees in all directions around you.

> chop down a ******* tree then...

I don't understand that.

> walk south

You are in a dimly lit forest, with large trees all around. To the
east, there appears to be sunlight.

> walk east

You are in a clearing, with a forest surrounding you on the west
and south.
There is a pile of leaves on the ground.

> eat the leaves

Taken.
I don't think that the pile of leaves would agree with you.
A grating appears on the ground.

> open

You must supply a direct object.

> open the ******* grate, you ingrate

I don't understand that.

>

 ::)
Title: Re: ZORK
Post by: danny_galaga on February 26, 2005, 09:59:58 am
actually, i can't help myself now:

The grating is locked.

> unlock the grate

You must supply an indirect object.

> use key

I don't understand that.

> walk south

You are in a dimly lit forest, with large trees all around. To the
east, there appears to be sunlight.

> eat the sun

Huh?

> valid input

I don't understand that.

> hello

Nice weather we've been having lately.

> yes, swell

I don't understand that.

> nice weather

I don't understand that.

> you just said the weather is nice, ********

I don't understand that.

>
Title: Re: ZORK
Post by: fredster on February 26, 2005, 04:33:41 pm
I got your ZORK right here  ;)
Title: Re: ZORK
Post by: RayB on February 26, 2005, 05:42:41 pm
DG you remind me of myself when I played this for the first time (was it 1984?). I encountered a character in a cave and I remember being so disappointed that I couldn't converse with it. I had this really high expectation of artificial intelligence in this game. Then over time I learned how limited computer A.I. really is.
Title: Re: ZORK
Post by: Daniel270 on February 26, 2005, 08:37:52 pm
Out of the entire series, the only one I EVER finished was Zork 0 (prequel to original Zork).... 

as far as figuring out what to do, I'd still be stuck in that white house with the Zork flyer from the mailbox... lol
Title: Re: ZORK
Post by: RetroJames on February 26, 2005, 09:53:46 pm
<blatant self-promotion>

RetroBlast Review:

Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic

http://www.retroblast.com/reviews/dungeons.html

</blatant self-promotion>

A book that looks at D&D, Ultima, Zork,  to Doom and others.
Title: Re: ZORK
Post by: RayB on February 28, 2005, 10:14:36 am
What about Return to Zork? That one was weird.....

"Want some rye?? Eeeeee hAHAHHAHA!"

"Ah only ave one cow, ann she only eats CARROTS!!"