Build Your Own Arcade Controls Forum

Main => Main Forum => Topic started by: Tycoonbrad on February 22, 2005, 10:45:38 am

Title: Nevewinter Nights and a Spinner(v2)?!?
Post by: Tycoonbrad on February 22, 2005, 10:45:38 am
I've been playing Neverwinter Nights(NWN) for sometime.
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Hoagie_one on February 22, 2005, 11:26:51 am
thats a very neeto idea actually, but i havent tried it.
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Tycoonbrad on February 22, 2005, 08:14:23 pm
Some of the old arcade games I use to play had the coolest conrtols.  The Discs of Tron was one of them.  The Spinner with the push/pull system was genius.  The Atari 2600 games that used the spinners were my favorite games such as Warlords, Circus, and Kaboom!
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: dabone on February 22, 2005, 09:08:14 pm
That spinner you are trying it with is VERY VERY VERY, slow.

It's more like a volume knob than a arcade spinner.

On the desktop, does it take a quick flick to get across the screen? or ALOT of movement?


Get one from oscar controls, or a tornado if you want to see what spinners are really like.


Later,
dabone
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: RayB on February 22, 2005, 11:26:06 pm
Damn dude! I wonder how these work in FPS games! (though it means losing up/down aiming)
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: NoOne=NBA= on February 23, 2005, 09:31:09 am
The PowerMate is NOT a spinner.
It emulates keystrokes.
That is why it's so slow.
It's sending left--left--left--left.

If your mouse works acceptably, which I'm sure it does, a spinner will too.
I've used a spinner for camera control on the CarBall mod on UT2k4, and it worked fine from a speed standpoint.
I ultimately didn't use it because you need to look straight up when the ball goes straight up.
If that's not an issue for NWN, then the spinner should work fine for you.
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Tycoonbrad on February 23, 2005, 03:13:55 pm
I bought the power mate soley for a volume knob.  Now that I know an aracde spinner would work better, I think I might buy one.

I wonder how well an Ikari rotary joytick would work in NWN?  I beleive the rotary joystick coulc move 8 directions AND turn side to side with  twist.   Hmmm...
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: NoOne=NBA= on February 23, 2005, 03:37:43 pm
I doubt the Ikari stick would work that well.
It has distinct positions to it, whereas the mouse/spinner has "theoretically" infinite positions.

A wico optical rotary might work like you are wanting it to, though.
It is similar in construction to the Ikari sticks, but uses an optical sensor (like a mouse) to control the rotation functions, rather than distinct switches.
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Kremmit on February 24, 2005, 01:35:45 am
I doubt the Ikari stick would work that well.
It has distinct positions to it, whereas the mouse/spinner has "theoretically" infinite positions.

A wico optical rotary might work like you are wanting it to, though.
It is similar in construction to the Ikari sticks, but uses an optical sensor (like a mouse) to control the rotation functions, rather than distinct switches.

Dead right.  The Ikari stick is even less of a spinner than your volume knob.  It's just an -8- 12 position switch under there. 

That Wico optical rotary might be hard to come by.  Happ sells an optical rotary as well.  Expensive, but easy to get.  Either would probably work fine for camera view adjustments, but if you think you might want to play real spinner games, then a real spinner would be better.

Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Hoagie_one on February 24, 2005, 07:27:01 am
12 position
Title: Re: Nevewinter Nights and a Spinner(v2)?!?
Post by: Kremmit on February 25, 2005, 01:54:42 am
Duh.  Seems like I'm always doing things like that.  :(  12 positions on an Ikari rotary switch, yes. 

Still won't work as a spinner, though.