Build Your Own Arcade Controls Forum

Main => Software Forum => Topic started by: SirPeale on February 12, 2005, 09:59:51 pm

Title: Mame .92
Post by: SirPeale on February 12, 2005, 09:59:51 pm
0.92
----

This release comes prior to some major changes to the sound system from Aaron.
Once Aaron has submitted his sound system changes 0.93 will be released to
allow for easy testing of them.

----

Fixed most of the remaining issues with Taito F3 sound [Nicola Salmoria]
Sound in Ring Rage and Riding Fight still doesn't work
Quiz Theater has a bad sound rom
Bust-A-Move Again (US) sound roms need checking again real (non
-conversion) cart.

Improvements in the Microprose 3D driver [Philip J Bennett]
games not playable, but still a big improvement over the skeleton
driver

Improvements to MACs driver [Tomasz Slanina]
now using ST0016 Video, however emulation is still incomplete so
it doesn't do much more yet

Improvements to Hyperstone based drivers [Tomasz Slanina]

Added missing PROMs to many drivers [HIGHWAYMAN]

Fixed Vs. Goonies Dips [chaneman]

Lethal Enforcers Improvements [R.Belmont]
Fixes:
- Tilemap colors
- Guns hooked up and aligned properly
- Tilemap and sprite layers aligned with the guns
- Various other cleanups - added a sprite ROM that was missing previously

To do:
- Figure out the correct sprite decode
- Sprite/tilemap priorities
- "Reload" indicator is funky, probably needs tilemap
flip bits.
- Fix K056832 external linescroll RAM support (used
for high scores, parallax in scrolling stages)

Misc Changes [Nathan Woods]
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816op.h:
src/cpu/g65816/g65816cm.h:
- Added a hook that allows a driver to install a custom read handler
for reading interrupt vectors (the 65816 has a signal that is asserted
when reading a vector and certain hardware needs to reroute the read)

src/memory.c:
src/memory.h:
- Created a memory_get_op_ptr() call. This call is equivalent to
memory_get_read_ptr() in ADDRESS_SPACE_PROGRAM with the exception that it is
aware of the opbase handler.

src/debug/debugcmd.c:
src/debug/debugvw.c:
- Modified debugger to use memory_get_op_ptr() to determine if opcode
memory is unmapped.

Misc compiler fixes [Lawrence Gold]

Taito SJ update [Nicola Salmoria]
- added sound CPU -> main CPU communication (fixes Tin Star hangs without
need for a kludge, and makes tunes between levels correctly play until the
end)
- added memory map derived from schematics
- added DAC volume control (I hear little difference, even if it's used).
- coin lockout (important otherwise games could accept more than 9 coins)

Correct Hyperstone Iram mirroring [Pierpaolo Prazzoli]

Added real noise generator to TMS5110 [Jarek Burczynski]

Workaround for Dipswitch problem in Mr Do's Castle [Nicola Salmoria]

Fixed bug in M37710 cpu core [R.Belmont]

More Sega improvements, including lots of set renaming and cleaning up of drivers
by removing unused code [Aaron Giles]

Updated some mahjong drivers to use the new standard inputs [James Wallace]
note, there was a further submission, this will need resyncing and
resubmitting

PSX based driver improvments [smf]
- new board notes from Guru
- removed 8.3 restrictions on namco system 11 rom names
- improved root counter emulation
- improved dma acknowledge emulation
- changes visible area immediately instead of during video update

hooked up sound cpu in fitfight.c [Tomasz Slanina]

Misc compiler fixes for VC [Bryan McPhail]

Sound in Minesweeper driver [Frank Palazzolo]

... and probably a whole bunch of other bits and pieces I've forgotten to mention
(the WIP updates might give a better overview)

Anything that is missing will probably need resubmitting after Aaron's changes.


New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Golden Tee 3D Golf [Brian Troha, Aaron Giles]
Golden Tee 97 [Brian Troha, Aaron Giles]
Golden Tee 98 [Brian Troha, Aaron Giles]
Golden Tee 99 [Brian Troha, Aaron Giles]
Golden Tee 2k [Brian Troha, Aaron Giles]
Golden Tee Classic [Brian Troha, Aaron Giles]
World Class Bowling Deluxe [Brian Troha, Aaron Giles]

Land Breaker [Tomasz Slanina]

Point Blank II [smf]

Updated some NeoGeo sets to match Kawaks support (not tested) [Kawaks]

Super Trio [David Haywood]

Join 'em [Pierpaolo Prazzoli]

Rack + Roll [Pierpaolo Prazzoli, siftware]

Bronx (Cycle Shooting bootleg) [Tomasz Slanina]

clones
------

Lightning Fighters (World) [Gerald]
Wall Crash (alt encryption) [Pierpaolo Prazzoli]
Egg Venture (ver 7) [Brian Troha]
Colt (NY Captor bootleg) [Tomasz Slanina]
Minesweeper (4 player) [Frank Palazzolo]
Puckman (Falcom bootleg) [smf]


New games marked as GAME_NOT_WORKING
------------------------------------

Wild Arrow [Tomasz Slanina]
seems to be some kind of gambling machine anyway

Ping Pong King [Tomasz Slanina]
missing MCU simulation etc.

Gunpey [Tomasz Slanina]
skeleton driver, does nothing useful yet

Dambusters [Tomasz Slanina]
skeleton driver, does nothing useful yet

Championship Bowling [Pierpaolo Prazzoli]
sprite glitches, no controls

Trivia Challenge [Pierpaolo Prazzoli]
missing question roms

Space Guerilla [Jarek Burczynski, Tomasz Slanina]
graphical problems, no sound

Laser Base / Future Flash [Tomasz Slanina]
unemulated protection

Kyuukyoku no Othello [Tomasz Slanina]
incomplete video emulation

www.mame.net
Title: Re: Mame .92
Post by: mahuti on February 12, 2005, 10:02:54 pm
All the golden tee nuts will be stoked.
Title: Re: Mame .92
Post by: fleevo on February 13, 2005, 02:46:41 am
I'm STOKED!!!!

Title: Re: Mame .92
Post by: Silver on February 13, 2005, 07:22:05 am
Looking good - lots of stuff happening at the mo - although I was hoping to see Nicola's Seibu (Raiden) updates.....
Title: Re: Mame .92
Post by: Howard_Casto on February 13, 2005, 01:24:10 pm
ugh.... good luck getting to any sites for roms (which you should legally own) 

I think it should be a mame dev law to NOT mention when a new Golden Tee comes out.  Mind you they can put it in, just don't announce it.  ;)
Title: Re: Mame .92
Post by: biron on February 13, 2005, 01:34:20 pm
ugh.... good luck getting to any sites for roms (which you should legally own)
Title: Re: Mame .92
Post by: solfood on February 13, 2005, 01:42:46 pm
I'm rolling along at 31kbs updating from .91-.92.

http://torrent.mametitles.co.uk/download.php?id=169db917e9aaebc1f6f50793f735b16634f8a602&f=MAME%20v0.92%20Romset%20%28Mamezipped%29.torrent

don't see any problem with posting this since there aren't any roms hosted there.
Title: Re: Mame .92
Post by: DreamWeb on February 13, 2005, 11:56:35 pm
I received the update.. and only GT Classic seems to work.  None of the other GT roms seem to be complete?!?  Odd.

d.
Title: Re: Mame .92
Post by: walls83 on February 14, 2005, 09:01:00 am
All my GT games work great but world class bowling deluxe doesnt work.
Title: Re: Mame .92
Post by: BobA on February 14, 2005, 11:57:01 am
Dreamweb

I seem to have the same problem.
Title: Re: Mame .92
Post by: clanggedin on February 14, 2005, 08:06:29 pm
Dreamweb

I seem to have the same problem.
Title: Re: Mame .92
Post by: BobA on February 14, 2005, 08:17:38 pm
I just put my updated .92 roms over my older .90 but I did not check them first.  Turns out that the source of my .92 roms was bad and I had to find another group that were complete. Used clrmamepro to check and found all sorts of missing bits.

Boba
Title: Re: Mame .92
Post by: Tokey on February 15, 2005, 08:47:31 am
Mine were the same thing, the set I got was bad and only the Classic worked.  I got a different set and everything worked fine.  Now I just need to get a trackball.... :D
Title: Re: Mame .92
Post by: clanggedin on February 15, 2005, 11:46:23 am
Did you get your set from Petrified??

If not, then could I get a PM with the better location??

Thanks
Title: Re: Mame .92
Post by: Silver on February 15, 2005, 01:50:39 pm
I just put my updated .92 roms over my older .90 but I did not check them first.  Turns out that the source of my .92 roms was bad and I had to find another group that were complete. Used clrmamepro to check and found all sorts of missing bits.

Boba

Can't tell from what you wrote, but if you got an "update torrent" you need to then use Clrmampro to rebuild/fix missing your roms - you can't just copy and paste the new zips over the old, as they need to be merged.....
Title: Re: Mame .92
Post by: BobA on February 15, 2005, 03:48:36 pm
Just used clrmame pro to tell me what was wrong.  Since good roms were easily available I just cut and pasted the good roms over the bad.

BobA
Title: Re: Mame .92
Post by: clanggedin on February 15, 2005, 10:09:15 pm
I couldn't find an update torrent so I just downloaded a complete set of .92 roms.

I figured I should have it for back up if my hard drive goes bad for some reason.