Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: demliag on February 01, 2005, 06:01:43 pm
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I posted this on the jukebox forum, but realized it is probably better suited to here.
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I'm not a c / c++ developer (not in years anyway). But you should probably look at the packages used for mame and mame32 (for gui pieces). That way you might be ready to help out if you get a sec.
I don't remember all the packages they use. But look at what it takes to compile mame and you will see.
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I'm not a c / c++ developer (not in years anyway).
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Ack, why does everyone here immediately suggest microsoft for everything?
If you use visual studio, you will never get your programs out of microsoft's grip. You are contributing to the monopoly. Plus I've tried it and it sucks.
A simple GUI seems better suited to Perl of Java. Even html with php.
Remember NOT to use any MS only dlls. You'll never get away.....
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I did want to try to avoid microsoft if at all possible.
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I did want to try to avoid microsoft if at all possible.
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Hey, I thought I'd throw in my .02$ worth here. I'm the frontend developer for Kymaera www.sourceforge.net/projects/kymaera (http://www.sourceforge.net/projects/kymaera), and I program primarily in C++ / C.
I would suggest using the Allegro game programming library. There are tons of add-on libraries for Allegro for mp3's, ogg's, wav, etc...
You can have a basic command line mp3 player up and running in less than an hour.
I use the Ms.net 7.1 studio to develop Kymaera on, but it also compiles under gcc for DOS and Linux.
Dev C++ (Bloodshed) is a great IDE with gcc support built in. It allows you to cross-compile too.
-PMF