Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: Bones on December 26, 2004, 04:06:31 am
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I am in the final stages of drafting my CP on cardboard and need some help!
For 4 way joystick games, is there any good reason why I would need more than 2 buttons?
I have done a search which has returned the below list. This search was generated searching for 4 way joystick games with greater than 2 buttons. jstookey.com link (http://jstookey.com/arcade/sortinfo/index.php?num_switches=2&do_search=1&switch0=control&operator0=%3D&switchvalue0=joy4way&boolean0=AND&switch1=buttons&operator1=%3E&switchvalue1=2)
Battlecry
Chinese Hero
Croquis (Germany)
Dai Ressya Goutou (Japan)
Forty-Love
Karian Cross (Rev. 1.0)
KO Punch
Las Vegas Girl (Girl '94)
Logic Pro 2 (Japan)
Mouse Trap (version 3)
Punch-Out!!
Reikai Doushi (Japan)
Street Heat - Cardinal Amusements
Super Punch-Out!!
Tutankham
Zero Zone
Here is a quote regarding the above info- "It relies on Mame's --listinfo command line function, which gives a flawed and limited representation of many games." I have delete ROM names
So my questions is (finally)- At a glance, can anybody spot any errors in the above or notice any 4 way games using more than two buttons that may be missed?
Knowing this list is accurate will help me make the important 2 or 3 button decision. At the moment I am leaning towards 2 buttons as I honestly don't recognize any of the above titles.
Thanks :)
*Edit:Spellinging......
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That list is almost entirely bad information, most of those listed games are 8-way or Mahjong and a lot of them only have 1 or 2 buttons. One of them is a freaking dualjoy 8-way.
Mouse Trap really DOES have 4 buttons. As do the punch out games, but those are twin monitor games and look really crappy in mame, so most people don't put them on their cabs.
Forty Love apparently has 4 buttons and truly IS a 4-way game, and it is also the single worst unplayable tennis title ever made.
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2 buttons it is.
I think this is a good example of using this board for confirming some of the information out there. I could have easily wasted my time (and CP space) putting in 3 or even 4 buttons thinking I was going to get more "playability". Even with endless research when you think you have it all worked out, a simple question in these forums can give unexpected results.
paigeoliver, your a bloody legend. Thanks mate. ;)
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I know your question is only about 4-way games but you may want to consider that some of the 2-way games use more then 2 buttons. Take asteroids for example, 5 buttons total - 2 for left right (easily substituted by joystick) and 3 player buttons, shoot, thrust , shield (or disappear). So you may want to double check any 2 way games you want to play before making the decision on only 2 buttons vs 3 or 4.
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People generally play their heavy button 2 way games with their 8-way setups.
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I know your question is only about 4-way games but you may want to consider that some of the 2-way games use more then 2 buttons. Take
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I though there was a 3 button 4 way game...
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Depends on what you consider a 4-way game.
Bank Panic uses 3 buttons, but is REALLY a 2-way stick.
Mouse Trap uses 4 buttons, and a 4-way stick.
Another thing to consider is that many games that COULD use a 2-way stick (Space Invaders, etc....) feel funny with a stick, rather than the two directional buttons.
Then there's the games that DID use a stick in the arcade, but shouldn't have. (Moon Patrol, Joust, etc...)
If I could only have FOUR of my modules on my cabinet, as a permanent CP, it would be 8-way Wico/3-button panel/8-way Wico/4-button panel.
That will cover my favorites better than any other combination.