Just remember that the monitor only allows one setting per resolution it can detect (which is probably less than the number of resolutions the AVGA can output). Best thing is to adjust to games which exactly matches the resolution and refreshrate of the AVGA card.
One tip is to run a vector game (e.g. asteroids) at each of the AVGA predefined resolutions. At the start of of the game MAME will draw a rectangle marking the outer limits which you can use to adjust the monitor.
mame asteroid -resolution 240x240 -refresh 60
mame asteroid -resolution 352x288 -refresh 50
Once done both your horizontal and vertical games will display as close as possible to correct aspect ratio (assuming that the AVGA resolution tool selects the correct resolution ofcourse).
1.Why use a vector game?Because a vector game is automatically scaled to the specified resolution and the startscreen therefore always matches the resolution exactly. You can do the same thing with raster games but then you also need to have the correct combination of all mame "stretch" options.
2.The
Why would you want to use the res tool's option to "remove non-60Hz resolutions"?
I have been told before that using MAME's 'refresh' option forces the specified refresh rate to be used.
While tweaking the Betson's OSD settings I've found that it does not save the settings per resolution.Se my earlier reply. The monitor has no clue about what resolution it is displaying. The only thing it knows is the sync pulse frequencis.
I now believe that I was just young and ignorant before.
My guess is that it works the other way around. You force the refreshrate of the game (i.e. running the game slower or faster than original), not the monitor.
I've also see the use of hwstretch mentioned. I don't know how much this would help, or good this would look. When I started out on my quest to get best Mame cabinet with the minimum hassle I got the Betson 27
I was a bit quick to reply. Saw that the refreshrates aren't available on the ultimarc website either. I assume that you just have to let mame select the refreshrate for you.
| H | V | Vertical Refresh |
| 240 | 240 | 60Hz |
| 256 | 240 | 60Hz |
| 256 | 256 | |
| 256 | 264 | |
| 288 | 240 | 60Hz |
| 296 | 240 | 60Hz |
| 304 | 240 | 60Hz |
| 320 | 200 | 60Hz (321 X 200 in Windows) |
| 320 | 240 | 60Hz (321 X 240 in Windows) |
| 320 | 256 | |
| 336 | 240 | 60Hz |
| 352 | 256 | Vert on Horiz Mon |
| 352 | 264 | Vert on Horiz Mon |
| 352 | 288 | Vert on Horiz Mon |
| 368 | 240 | 60Hz |
| 392 | 240 | 60Hz |
| 384 | 288 | |
| 400 | 256 | 53Hz, Mortal Kombat, etc. |
| 448 | 240 | 60Hz |
| 512 | 240 | 60Hz |
| 512 | 288 | |
| 512 | 448 | Vert on Horiz Mon |
| 512 | 512 | |
| 632 | 264 | |
| 640 | 240 | 60Hz |
| 640 | 400 | |
| 640 | 480 | 60Hz |
| 800 | 600 |
| H | V | |
| 640 | 288 | Non-Interlaced |
| 640 | 480 | Interlaced |
| 800 | 600 | Interlaced |
| 1024 | 768 | XP and 2000 Auto-Pan only |
So if I'm understanding this correctly minwah if i have horizontal games dialed in perfect and I switch to a game like pac-man for instance the high score at the top will be partially blocked?It kinda sucks but it at least will stop me from continuing tweaking the monitor.Maybe someday someone will produce a true arcade monitor made for a mame set up.
I like horizontal games personally, but if 640x480 with stretching allows a close enough representation of vert games id be very happy - especially if horizontal games were displayed nicely.
Thanks to all who've helped me so far. I got back from Christmas vacation and have finally had time to try tweaking my monitor again. It actually wasn't that hard to find a compromise OSD setting that causes most of my games to have black borders, but allows me to see all the games in pretty much their correct aspect ratio. Since the Betson is a big monitor, loosing some of the screen doesn't bother me much. I think my original problem is that I'd get one game to fill the whole screen which would really throw off some other games. So life is good for the most part, but I've got one more question.
The AVGA res tool did a good job of picking most resolutions. However, for some games with weird vertical resolutions in the 300-400 range the res tool selected 800x600 for the resolution. This made these games look way too small. Some of these games looked good when I use 640x480 instead. For others though, the only way to get them to a large enough size was to use hwstretch. So my final (hopefully) question is, if I'm going to use hwstretch is it better to use as low a res as possible (in this case 640x480 is the lowest AVGA res that wouldn't lose vertical lines for these games) or as high a res as possible (i.e. 800x600) with hwstrech? Or doesn't it matter?
Thanks again for all the great posts.