Build Your Own Arcade Controls Forum
Main => Software Forum => Topic started by: Popcorrin on December 06, 2004, 01:30:27 pm
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Is there any way to set these up to work with emulators other than mame or pc games. I know a person would have to make a compatible dat file but what else would it entail?
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I think your approach, while well intended, is backwards. You would first design the standard of the console DAT file and THEN write a viewer application that would conform to those standards. At least that's my opioion. Others? Howard?
John
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Consoles are different than arcade games. Though it may seem simular it is different.
Nintendo controls.dat:
Button1=A
Button2=B
Up
Down
Left Right
Select
Start
For the most part all games (except the odd controllers like gun, pad, etc...) use that. Then it's just reading the instructions to know what each button does.
You could make some sort of dat file for that. Though for many games it's about button combinations, so it isn;t simply just labelling the buttons.
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I was thinking more along the lines of Zinc and PC Games.
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All zinc games are in mame and therefore they all have potential entries.
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Howard what I am mostly wondering if that I am launching a PC game or zinc game thru DragonKing and I want Johnny5 to give me a preview of what controls that game uses how would I set it up.
Of course I will need to have the proper entry in the controls datfile but I have noticed when I set up Johnny5 it asks where my mame.exe is at, so I assumed that it was only compatible with mame?
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Howard will have to confirm, but I think Johnny5 needs mame to make a listinfo file to get parent/clone relations. Other than that it doesn;t need it. I'd think if you put the entry in correctly you'd just have to pass johnny5 the name of the entry. It'd definately be a hack workaround.
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yup
atm support for other emulators isn't supported and i doubt it will be anytime soon.
We have a hard enough time getting the mame stuff to work right.